Payzza
New member
Lore-wise, this concept can be taken in a few directions, such as a sentient mushroom colony, a fairy, or even a botanist. Additionally, for world interactions, it could be a prominent figure in something like a magic mushroom market.
Mechanics:
Ability 1. Summon a mushroom that can be punched for an effect. (possibly for healing, spores damage, an area stun, or as a bounce ring like in pinball) (optionally, you could have it [effect] when you punch and stun enemies if they hit it.)
Ability 2. A stationary mist (spore, pesticide, etc.) AoE that lingers for a short duration as it falls to the ground (can scale with duration). When walked through, the spores will cause a slow poison over time damage (stacks with power).
Ability 3. A mushroom that can attach to anything similar to bebops bomb, but the mushroom will continue to let out a trail of spores (similarly to Infernus' run) that will give a poison effect (stacks similar to 2)
Ability 4. Summoning a field of mushroom AoE that heals allies and poisons enemies.
Mechanics:
Ability 1. Summon a mushroom that can be punched for an effect. (possibly for healing, spores damage, an area stun, or as a bounce ring like in pinball) (optionally, you could have it [effect] when you punch and stun enemies if they hit it.)
Ability 2. A stationary mist (spore, pesticide, etc.) AoE that lingers for a short duration as it falls to the ground (can scale with duration). When walked through, the spores will cause a slow poison over time damage (stacks with power).
Ability 3. A mushroom that can attach to anything similar to bebops bomb, but the mushroom will continue to let out a trail of spores (similarly to Infernus' run) that will give a poison effect (stacks similar to 2)
Ability 4. Summoning a field of mushroom AoE that heals allies and poisons enemies.