Movespeed bug with fleet foot, enduring, and headhunters equipped.

Status
Not open for further replies.

r1ptide

New member
So, if you have Enduring Speed and Fleetfoot, and you are playing Venator, you go up to 12 meters a second, after activating fleetfoot. Okay, no prob. However, once you proc Headhunters, you'd think you'd get at least 1 more meter per second of speed. WRONG! You actually stay the same, at 12m/s. But it gets worse, if you can believe it. If you bring up cl_showpos 1 in the console menu, you can see that with fleetfoot active with enduring you move at 480 units a second. Again, no problem this competes with IADs which gives you over 510 units of velocity or movespeed. Now if you actually proc Headhunters you move down to 460 units a second. YOU LOSE MOVESPEED!!!! I understand, some people have brought it up before, that balancing this game can be difficult from an engineering perspective. But if you care at all about movement please give this post a reaction!! Valve fix plz.

TL;DR Enduring + Fleetfoot on venator is 480 units at top speed. Proc Headhunters and you lose 20 units of speed. Movespeed doesn't get diminished... it gets deleted.
 
I can attach a video if people ask. If you're in disbelief open the game, press F7, type in cl_showpos 1. Select Venator. Buy Enduring, Fleet, and Headhunters. Try with and without Headhunter proc'd. Both times with fleetfoot active. It's about a 5% movement loss.
 
Well, a match ID with a timestamp, a video of the bug, observed behavior, expected behavior, reproduction steps and most importantly, not rambling about game balance for most of the post. Why are you treating a bug report like a call to action?1770436398364.png
 
Status
Not open for further replies.
Back
Top