r1ptide
New member
So, if you have Enduring Speed and Fleetfoot, and you are playing Venator, you go up to 12 meters a second, after activating fleetfoot. Okay, no prob. However, once you proc Headhunters, you'd think you'd get at least 1 more meter per second of speed. WRONG! You actually stay the same, at 12m/s. But it gets worse, if you can believe it. If you bring up cl_showpos 1 in the console menu, you can see that with fleetfoot active with enduring you move at 480 units a second. Again, no problem this competes with IADs which gives you over 510 units of velocity or movespeed. Now if you actually proc Headhunters you move down to 460 units a second. YOU LOSE MOVESPEED!!!! I understand, some people have brought it up before, that balancing this game can be difficult from an engineering perspective. But if you care at all about movement please give this post a reaction!! Valve fix plz.
TL;DR Enduring + Fleetfoot on venator is 480 units at top speed. Proc Headhunters and you lose 20 units of speed. Movespeed doesn't get diminished... it gets deleted.
TL;DR Enduring + Fleetfoot on venator is 480 units at top speed. Proc Headhunters and you lose 20 units of speed. Movespeed doesn't get diminished... it gets deleted.
