Punishing huge mobility heroes is very dificult when they have slow resistance. So I've been thinking of an Area of denial ability that could be tied as an effect to a hero. Similar to Dota 2 Rupture
"When inside this zone" -> If the unit moves, it takes damage based on the distance moved, Damage can be avoided if you crouch walk. (Could be tied to Ivy 1, Moving in a bramble should hurt more than standing on it)
"When effect applies" -> If the unit moves, it takes damage based on the distance moved for a short period, Damage can be avoided by crouch walking (Was thinking on traps of Trapper or an ultimate of a hero that moves enemies around)
tbf I just want to catch up to those racecar builds haha... Thoughts?
"When inside this zone" -> If the unit moves, it takes damage based on the distance moved, Damage can be avoided if you crouch walk. (Could be tied to Ivy 1, Moving in a bramble should hurt more than standing on it)
"When effect applies" -> If the unit moves, it takes damage based on the distance moved for a short period, Damage can be avoided by crouch walking (Was thinking on traps of Trapper or an ultimate of a hero that moves enemies around)
tbf I just want to catch up to those racecar builds haha... Thoughts?