More BOOTS for EVERYONE!

The point here to look at mobility items like boots, mby to make them unique for each playstyle.

[Magickflow Feet]
Cost 1,250 souls
+1m/s Sprint Speed
+some stats

Passive: Removes Movement Speed penalty after ability usage.
Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)

[Slowfall Footgear]
Cost 3,000 souls
Components: [Magick Flow Feet]
+2m/s Sprint Speed
+some stats

Passive: Removes Movement Speed penalty after ability usage and gives you stackable +1m/s movespeed buff for 2sec. (each buff has independent timer and doesnt refresh itself.
Active: Lowers yours gravity for 4 sec. You can press again to remove buff. CD: 20sec ( Works that character saves horizontal momentum, and lowers downfall speed. The point to kind a have a moments to use some spells from the air or glide for roofs, etc.)

Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)



[Stone Shoes]
Cost 1,250 souls
+1m/s Sprint Speed

+2 Health Regen
Passive: After staying still for 3 sec gain Health Regeneration multiplayer by 250% and +10% bullet and spirit resist. Buff persist for 3 second after moving.
Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)

[Gargulie feet]
Cost 3,000 souls
Components: [Stone Shoes]
+2m/s Sprint Speed
+5 Health Regen
+10% abelites duration
Passive: After staying still for 3 sec gain Health Regeneration multiplayer by 500% and +20% bullet and spirit resist. Buff persist for 3 second after moving.
Active: Gain Stone Skin which gives Root and Movement Slow immune. While you have Stone Skin maximum movement speed is 3m/s and you gain passive bonus active.
Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)



[Boxing Boots]
Cost 1,250 souls
+1m/s Sprint Speed
+15% melee damage
+100 Health
Passive: Removes Movement Speed penalty after getting Melee Strike and using Melee Strike.
Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)

[Superficial Treads]
Cost 3,000 souls
+2m/s Sprint Speed
+30% Melee Damage
+150 Health
+20% Melee Strike Range
Passive: Removes Movement Speed penalty after getting Melee Strike and using Melee Strike. After successful enemy Melee Strike hit gain +1m/s and +2m/s after charged melee hit for 1.5 second.
Passive: Character does dash forward for 0.75 second with x2 times maximum sprint speed. At the end of the dash does uppercut infront which does ministun, damage and airborne enemies for a 0.25sec. 20sec CD.
Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)
 
Last edited:
The point here to look at mobility items like boots, mby to make them unique for each playstyle.

[Magickflow Feet]
Cost 1,250 souls
+1m/s Sprint Speed
+some stats

Passive: Removes Movement Speed penalty after ability usage.
Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)

[Slowfall Footgear]
Cost 3,000 souls
Components: [Magick Flow Feet]
+2m/s Sprint Speed
+some stats

Passive: Removes Movement Speed penalty after ability usage and gives you stackable +1m/s movespeed buff for 2sec. (each buff has independent timer and doesnt refresh itself.
Active: Lowers yours gravity for 4 sec. You can press again to remove buff. CD: 20sec ( Works that character saves horizontal momentum, and lowers downfall speed. The point to kind a have a moments to use some spells from the air or glide for roofs, etc.)

Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)



[Stone Shoes]
Cost 1,250 souls
+1m/s Sprint Speed

+2 Health Regen
Passive: After staying still for 3 sec gain Health Regeneration multiplayer by 250% and +10% bullet and spirit resist. Buff persist for 3 second after moving.
Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)

[Gargulie feet]
Cost 3,000 souls
Components: [Stone Shoes]
+2m/s Sprint Speed
+5 Health Regen
+10% abelites duration
Passive: After staying still for 3 sec gain Health Regeneration multiplayer by 500% and +20% bullet and spirit resist. Buff persist for 3 second after moving.
Active: Gain Stone Skin which gives Root and Movement Slow immune. While you have Stone Skin maximum movement speed is 3m/s and you gain passive bonus active.
Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)



[Boxing Boots]
Cost 1,250 souls
+1m/s Sprint Speed
+15% melee damage
+100 Health
Passive: Removes Movement Speed penalty after getting Melee Strike and using Melee Strike.
Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)

[Superficial Treads]
Cost 3,000 souls
+2m/s Sprint Speed
+30% Melee Damage
+150 Health
+20% Melee Strike Range
Passive: Removes Movement Speed penalty after getting Melee Strike and using Melee Strike. After successful enemy Melee Strike hit gain +1m/s and +2m/s after charged melee hit for 1.5 second.
Passive: Character does dash forward for 0.75 second with x2 times maximum sprint speed. At the end of the dash does uppercut infront which does ministun, damage and airborne enemies for a 0.25sec. 20sec CD.
Only one foot item can be purchased( in this case all those boots + Fleetfoot in game)
I like this a lot, I wonder if one slot for only boots will be added . Have like 10 diff boots hopefully
 
I love the idea of more boot options with different features. The boot options in DotA made for some really interesting gameplay and decisions!
 
Boots are mandatory after laning, And they either gonna introduce more of them and limit their usability or make other sources or cheap move speed, Also there should be only general type of boots, since specialized boots cant be balanced properly, one boots will be more favorable than other on every character, always.
 
Boots are mandatory after laning, And they either gonna introduce more of them and limit their usability or make other sources or cheap move speed, Also there should be only general type of boots, since specialized boots cant be balanced properly, one boots will be more favorable than other on every character, always.
Yep, thats why in dota everyone just buying tranquility boots, the most favorable one
 
Yep, thats why in dota everyone just buying tranquility boots, the most favorable one
They were buying it before it became niche item, but now they have an upgrade which makes them viable on major half of heroes. When they was an active item or straight regen item that not breaks on damage, everyone used to abuse them on every lane and role if they needed to. Which proves that cheap and accessible items should be strictly generalized and managed not to give anything really useful except it's main purpose.
 
They were buying it before it became niche item, but now they have an upgrade which makes them viable on major half of heroes. When they was an active item or straight regen item that not breaks on damage, everyone used to abuse them on every lane and role if they needed to. Which proves that cheap and accessible items should be strictly generalized and managed not to give anything really useful except it's main purpose.
It was sarcasm. In every mobe there is different boots and people build that match their style
 
Wouldn't this make "boots" mandatory? We already have "Sprint" in the Vitality category with an upgrade later. I don't think having a mandatory item, in this case boots for every time of character would be a great idea. That's not even taking into consideration that the amount of movement speed mobility would sky rocket split pushing and snowballing.
 
Wouldn't this make "boots" mandatory? We already have "Sprint" in the Vitality category with an upgrade later. I don't think having a mandatory item, in this case boots for every time of character would be a great idea. That's not even taking into consideration that the amount of movement speed mobility would sky rocket split pushing and snowballing.
The point is to have better movement speed in combat with ur playstyle
 
Back
Top