Cost: 0 souls
Effects: Gain X souls (some base amount that scales up every 5 minutes), permanently lose that item slot as the monkey paw has no stats and cannot be sold (like Dota's Divine Rapier). You can buy a vitality, mystic, or weapon monkey paw, but you can only buy one paw for the game.
This is meant as a last ditch comeback mechanic, or, as a risky win harder gambit to clinch a game by bringing a hero "online" a little earlier.
I like trade off items like Glass Cannon, and it gives teams getting absolutely stomped a hail mary option. Thoughts?
Effects: Gain X souls (some base amount that scales up every 5 minutes), permanently lose that item slot as the monkey paw has no stats and cannot be sold (like Dota's Divine Rapier). You can buy a vitality, mystic, or weapon monkey paw, but you can only buy one paw for the game.
This is meant as a last ditch comeback mechanic, or, as a risky win harder gambit to clinch a game by bringing a hero "online" a little earlier.
I like trade off items like Glass Cannon, and it gives teams getting absolutely stomped a hail mary option. Thoughts?