photon
Active member
I really like the ideas of items with trade offs like QSR. I really think they open new and interesting builds but they are really hard to balance on all heroes.
I think these items should start as T4 just incase and then reduced in cost to make them viable if needed.
Item 1: Obsidious' Gifted Curse
Spirit Item
Soulbound: This item cannot be sold.
T4 6000 Souls
Passive: Enchant an ability with 100 spirit power and also cursing it: this ability is permanently silenced and can only be used within 3 seconds after killing an enemy.
Item 2: Disintegrating Bullets
Weapon Item
Soulbound: This item cannot be sold.
T4 6000 Souls
- 40% Firerate
+ 4 second Reload time (adding fixed reload time since some if it were + % of reload time that could cause some problems for heroes that reload fast)
+ 100% Weapon Damage
Item 3: Bullet Addiction
Vitality Item
Soulbound: This item cannot be sold.
T4 6000 Souls
Passive: User is confined to a fixed movement speed of 8ms and a maximum of 2 stamina points. This cannot be overridden by anything.
Passive: User counters all bullets fired at him, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your current health as weapon damage. Doesn't work on structures.
+ 30% bullet armor
+ 20% model size
I think these items should start as T4 just incase and then reduced in cost to make them viable if needed.
Item 1: Obsidious' Gifted Curse
Spirit Item
Soulbound: This item cannot be sold.
T4 6000 Souls
Passive: Enchant an ability with 100 spirit power and also cursing it: this ability is permanently silenced and can only be used within 3 seconds after killing an enemy.
Item 2: Disintegrating Bullets
Weapon Item
Soulbound: This item cannot be sold.
T4 6000 Souls
- 40% Firerate
+ 4 second Reload time (adding fixed reload time since some if it were + % of reload time that could cause some problems for heroes that reload fast)
+ 100% Weapon Damage
Item 3: Bullet Addiction
Vitality Item
Soulbound: This item cannot be sold.
T4 6000 Souls
Passive: User is confined to a fixed movement speed of 8ms and a maximum of 2 stamina points. This cannot be overridden by anything.
Passive: User counters all bullets fired at him, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your current health as weapon damage. Doesn't work on structures.
+ 30% bullet armor
+ 20% model size
Can be countered via Metal Skin