Ideas for new items that grant insane buffs but cause an insane debuff on the user (Like Mask of Madness)

photon

Active member
I really like the ideas of items with trade offs like QSR. I really think they open new and interesting builds but they are really hard to balance on all heroes.


I think these items should start as T4 just incase and then reduced in cost to make them viable if needed.


Item 1: Obsidious' Gifted Curse
Spirit Item
Soulbound:
This item cannot be sold.
T4 6000 Souls
Passive: Enchant an ability with 100 spirit power and also cursing it: this ability is permanently silenced and can only be used within 3 seconds after killing an enemy.


Item 2: Disintegrating Bullets
Weapon Item
Soulbound:
This item cannot be sold.
T4 6000 Souls
- 40% Firerate
+ 4 second Reload time (adding fixed reload time since some if it were + % of reload time that could cause some problems for heroes that reload fast)
+ 100% Weapon Damage

Item 3: Bullet Addiction
Vitality Item
Soulbound:
This item cannot be sold.
T4 6000 Souls
Passive: User is confined to a fixed movement speed of 8ms and a maximum of 2 stamina points. This cannot be overridden by anything.
Passive: User counters all bullets fired at him, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your current health as weapon damage. Doesn't work on structures.
+ 30% bullet armor
+ 20% model size
Can be countered via Metal Skin
 
I really like the ideas of items with trade offs like QSR. I really think they open new and interesting builds but they are really hard to balance on all heroes.


I think these items should start as T4 just incase and then reduced in cost to make them viable if needed.


Item 1: Obsidious' Gifted Curse
Spirit Item
Soulbound:
This item cannot be sold.
T4 6000 Souls
Passive: Enchant an ability with 100 spirit power and also cursing it: this ability is permanently silenced and can only be used within 3 seconds after killing an enemy.


Item 2: Disintegrating Bullets
Weapon Item
Soulbound:
This item cannot be sold.
T4 6000 Souls
- 40% Firerate
+ 4 second Reload time (adding fixed reload time since some if it were + % of reload time that could cause some problems for heroes that reload fast)
+ 100% Weapon Damage

Item 3: Bullet Addiction
Vitality Item
Soulbound:
This item cannot be sold.
T4 6000 Souls
Passive: User is confined to a fixed movement speed of 8ms and a maximum of 2 stamina points. This cannot be overridden by anything.
Passive: User counters all bullets fired at him, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your current health as weapon damage. Doesn't work on structures.
+ 30% bullet armor
+ 20% model size
I get the idea, and these are probably just spitball ideas, but:

1. I cant even think of which Hero would even want this ever.

2. This seems ok. This is kind of similar to the idea of anti-tank rounds, big massive rounds that fire super slow and do massive damage. i feel like this would probably get picked up by shotgun characters the most.

3. This one doesnt seem fair at all. Maybe I am reading it wrong. Either it saying it blocks all bullets period, then shoots them back, or its like a thorns tank item, and its simply reflecting damage taken from bullets. If its just the reflection part, and the damage isnt outrageous, could be good item in general as this is a common tank item in other mobas.
 
I get the idea, and these are probably just spitball ideas, but:

1. I cant even think of which Hero would even want this ever.

2. This seems ok. This is kind of similar to the idea of anti-tank rounds, big massive rounds that fire super slow and do massive damage. i feel like this would probably get picked up by shotgun characters the most.

3. This one doesnt seem fair at all. Maybe I am reading it wrong. Either it saying it blocks all bullets period, then shoots them back, or its like a thorns tank item, and its simply reflecting damage taken from bullets. If its just the reflection part, and the damage isnt outrageous, could be good item in general as this is a common tank item in other mobas.
They are spitball ideas and 3 is just reflection
 
They are spitball ideas and 3 is just reflection
ok, well 2 and 3 i can get behind. Even as they are now. Numbers can always be tweeked and there is precedence in other mobas for exactly those items.

I dont understand 1. What character would even want that?
 
While I think the ideas are pretty interesting, I feel like some of those are not really worth being tier 4 items. Also making these items soulbound seems kind of weird, I don't see a huge reason in making you unable to sell these items later, there doesn't seem to be an inherent gameplay reason for that to be a thing.

Obsidious' Gifted Curse

As cool as the idea is, it has absolutely no use. There is no hero that would greatly benefit from this, especially if the trigger method is kills.

Maybe instead of triggering on kills, it could trigger after damaging an enemy hero or being near one (Though this would make some abilities not work well with the item and some extremely broken if we're keeping the +100 spirit power stat).

Another idea would be to trigger the item after you use an ultimate, that would be a more consistent activation which could still keep the main feel of the item. (Obviously this would make the item unable to be inbued on an ultimate, which would drastically lower the possibilities).

Disintegrating Bullets​

I like the idea and it definitely has some use, like micbenso66 said, it would be a good pick for shotgun heroes and imo would also synergise well with some items like mystic shot and headhunter. This could be a nice base item for more aim oriented builds that deal insane amounts of damage per shot but require careful use.

I do not think this item deserves to be a Tier 4 item though, as far as it stands, the debuffs far outweigh the buffs for a tier 4. Compare it with something like Glass Cannon, which provides a 70%-140% damage increase and even fire rate, move speed and slow on bullets. If you weigh these two items together you, then you'll notice that glass cannon is a wayyy better item than Disintegrating Bullets.

This item is also a bit underpowered, but with some better stat tweaks (Maybe 150-170% Damage increase instead? weapon spread reduction would also fit pretty well in here as a stat), I could see this be a really interesting and build defining item.

Bullet Addiction​

I'm not sure what to think of this item honestly. On one hand, the idea of making you much less mobile with some crazy buffs attached to it sounds cool on paper, but on the other hand, the buff that this item provides is just not it.

A permanent Return Fire + Metal skin sounds way too powerful and at the same time also way too weak when you attach it with this debuff. You completely shut down one damage time but don't affect the other at all, so if you fight against more spirit oriented heroes then this item becomes utterly useless, while if you fight against multiple weapon damage heroes like Haze or Wraith (Even Ivy I'd say), then it just completely shuts them down and makes them unable to do anything against you.

My first idea would be some less powerful than what you did + make spirit affected too, but I think an item than makes you slow but also super tanky is kinda not that fun. You also have to consider that you being slow puts you at an incredible disadvantage, farming becomes way slower and outrunning people becomes almost impossible. All and all, the buffs this item would grant would have to make up for that.

My proper suggestion would maybe be to do a complete 180 trigger effect, where when this item is triggered, you gain incredible mobility (Something like 7 Stamina and 16 m/s move speed minimum, maybe even multiple dashes, jumps and wall jumps. Just a super pumped up version of superior stamina) for a short duration of time.
The trigger I'm not sure about, maybe the trigger can be you getting ulted by an enemy, or maybe it triggers when you're below a health threshold. An interesting variant of the mega mobility boost idea could also be to permanently give the mobility boost as long as you have all abilities on cooldown (Throwing away your ability to attack and deal damage with an incredible amount of escape or dexterity).

I'm not entirely sure about this item, with some tweaking it could work but it could be very polarising.
 
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