Mirage feels like he could be smoother to play

I like mirage so far, and I think his power level is good, but I feel like he could be a bit smoother. For instance when you land your tornado it doesn't feel that satisfying and is a little clunky to follow up on because of the set timer that can make getting that free multiplier boost of the tornado a little awkward.

I feel like you could fix this by making it so that landing a tornado makes the following shot on the enemy increase the multiplier immediately, skipping the time between increments for just that shot to give the instant satisfaction of hitting a multiplier increase right out of hitting a good tornado. Counterbalancing this with a slight liftup duration nerf would be cool I think.

Also beetles feel a bit clunky rn. A good quality of life change for me would be to make it so that beetles pass through targets that have already been beetled because your beetles being bodyblocked by someone or something you already hit and doing nothing kinda sucks.

The one last suggestion would be to have it so that punches also increment the multiplier like your gun does, it feels a bit weird that it doesn't

thx for reading!
 
I really agree, especially about the beetles. The limitation of only being able to affect one person a time is interesting since it encourages quickly spamming it out on as many enemies as possible. It just feels kinda clunky to try and do so.
 
I agree too. There is very little feedback on anything he does.

Beetles in general feels like a very clunky ability. Beetles can only target someone once, yet he gets four charges. So the goal would be to hit multiple people, but the beetles still stop at a character that has already been hit. There are many situations where I land tornado on 2 people and I just can't hit the first person lifted before they escape.
 
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