McGinnis breaking wall

hdkrro

New member
Please make a McGinnis wall that can be broken by a heavy melee attack. It's impossible to play against. She has hand damage, durable turrets, a heal, a powerful magic ult, a stun, and a wall that saves her from literally everything. This is NOT NORMAL.

I'll also write about Ethereal Shift. Don't you think that such an imba as invulnerability should have a long cooldown and should cost 6200? This is nonsense. Look at LoL, where a similar item is expensive and has a 120 sec cooldown.
 
Please make a McGinnis wall that can be broken by a heavy melee attack. It's impossible to play against. She has hand damage, durable turrets, a heal, a powerful magic ult, a stun, and a wall that saves her from literally everything. This is NOT NORMAL.
I'm not sure what people get at when they say "This hero is OP" and then proceed to list what their kit does without actually making an argument for why they're OP. You can make any hero sound OP by doing this. Abrams does a million melee damage, can stun you twice to guarantee two punches, can charge in and out, heals from just taking damage??, and drains the entire team's health at once?
I'll also write about Ethereal Shift. Don't you think that such an imba as invulnerability should have a long cooldown and should cost 6200? This is nonsense. Look at LoL, where a similar item is expensive and has a 120 sec cooldown.
Zhonyas in LOL is pretty notorious because the game is much more rigid. Mages often don't have options to deal with assassins one-shotting them other than popping zhonyas or using flash which both have crazy cooldowns. But in Deadlock roles are much less defined both hero wise and item wise. Even the "hard carry" heroes have escape tools like Wraith TP and Haze Smoke Bomb's phaseout. Plus, you can use stuff like Warpstone, Debuff Remover, Metal Skin, Unstoppable, etc. to mitigate lots of burst damage or CC. This makes Eth shift one of the many strong defensive options universally available, which in turn makes it not as insanely polarized as Zhonyas in League.

You can see that problem pretty plainly in League. When Perfect Timing was still around pro players would literally get it just to use a Zhonyas once in an entire fucking game, and if a champion that wasn't "allowed" to build Zhonyas built it once then people would flip out. Same reason was why it was removed as a component from Guardian Angel. When there's no options to cover your weaknesses the impact of these items becomes way crazier.
 
I think a heavy melee breaking the whole wall would be making the ability too weak. If they were to want to nerf McGinnis wall, I would prefer they let us break "sections" of the wall which each have their own HP bar. The wall already appears to have sections (you can see the lines on it), maybe the wall HP could scale with her health like her turrets used to?
 
Ginnis doesn't need any more nerfs imo. Since the last patch/nerf turrets are basically unusable now, and gun is countered with every single one of the 400 CC items and abilities in the game.
 
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