Mark and buff neutral creep to reveal attacking heroes

Stack Man

Active member
Active item. Main effect: Target a neutral creep. *Any* hero attacking or attacked by this creep is revealed on the map for X seconds.

Could possibly also increase the health, damage, and or soul reward of the creep.

There would be two purposes to this item:

1. Helps keep a watch on farm you don't have the time to take

2. Be an alternative to cultist sacrifice that poses more risk for an increased reward.

For example, both enemies and teammates could take advantage of the buffed creep for more souls at the risk of being revealed, spending more time and or spending more health on the camp.
 
Very cool alternative take on a ward. An alternative idea i think would be interesting is if an opponent kills the marked creep you also get the value of said creep or something akin to that, so you can mark opposing camps you dont have time to take to get some value later
 
I like this idea, but as mentioned before it begs the question "why not go with wards?". Deadlock is clearly trying to facilitate a low entry barrier moba experience and has been aggressive on trying to filter predefined roles/macro items. This is pretty much just that. If you include it anyway, why not just wards? They do the same thing but more/better.
 
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