Spider turret crab thingy with machine gun and spirit splash canon can jump wall to wall and turn into stationary turret-like, cannot attack normally use lock system and abilities ( inspired by jumping spider, tachikomas from ghost in the shell and and some robot in the genre like bastion from overwatch)
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this is just brief not detailed of the hero ability design (also sorry bad English language, and ai art at the top)


this is just brief not detailed of the hero ability design (also sorry bad English language, and ai art at the top)
Ability | Description |
---|---|
1st Ability: Gatling Barrage | - Locks onto a target with the left mouse button. - Shoot with 1st ability button to shoot - 5-second cooldown. - Can only lock onto enemies in your peripheral vision. - Bullet damage. - Continuous machine gun shooting for 2.5 seconds duration notes: The lock system only works on a single unit per lock, and only need to click it once ( no need for continuous press), but reset the lock target getting outside of the peripheral |
2nd Ability: Spirit Cannon | - Lock on to the target with the right mouse button. - Shoot with the 2nd ability button. - 2-second cooldown. - Shoots one spirit cannon at the enemy, dealing splash spirit damage in a 3-meter AoE. |
3rd Ability: Spider Jump | Active: M-1 can jump long distances, charging to a max of 15 meters. - If an enemy hero is within 6 meters at the end of the jump, M-1 gains a shield and 15% omnivamp (lifesteal for bullet and spirit damage) - If no hero is within 6 meters after the jump, gains 25 bullet damage and 10 spirit damage - can be cast mid-air. Passive: gains the ability to walk on any surface (like Spider-Man), including walls and upside down.<be> - Cannot dash but can jump (cancels wall-walking, falling ). - Can still use the third ability active to jump to another wall. |
Ultimate: Turret Mode | - Turns M-1 into a turret-like state, unable to move but gains extra armor, health, and shield. - 3-second channel, no cooldown. - Can use the third ability active during this state. - Other movement allies abilities, items, or rail jumps do not work in this state. - Press the button again to turn it off. - Stun does not cancel this ability but disables ability and attack use, Enemy force abilities like hook and drag still work but cannot cancel the mode. Silence cancels this ability - wall-walking canceled(3rd ability passive) when turrent mode canceled so m-1, M-1 falls to the ground. |
1st Ability (Turret mode) | - No cooldown, duration depends on how long the button is pressed. - Uses a heat system (heats up when shooting, cools down when not), Heat meter increased by bullet ammo. |
2nd Ability (Turret mode) | - Remove the lock system, - Shoot with your right click individual shot(so you gotta tap it like tap tap tap tap) - remove cooldown, with 4 base ammo, AoE size doubled, 4-second reload time after ammo runs out (reload time reduced by cooldown reduction). |