M-1 Spider Robot Turret Crab Thingy with machine gun and spirit splash canon can jump wall to wall and turn into stationary turret-like.

lutenan76

New member
Spider turret crab thingy with machine gun and spirit splash canon can jump wall to wall and turn into stationary turret-like, cannot attack normally use lock system and abilities ( inspired by jumping spider, tachikomas from ghost in the shell and and some robot in the genre like bastion from overwatch)art_by_a__j__casson__big_robot_crab_turret_on_hanging_side_of_building_ (2).jpgart_by_a__j__casson___robot_crab__spider_like_turret_on_hanging_side_of_building_with_guns_and...jpg)
this is just brief not detailed of the hero ability design (also sorry bad English language, and ai art at the top)
AbilityDescription
1st Ability: Gatling Barrage- Locks onto a target with the left mouse button.
- Shoot with 1st ability button to shoot
- 5-second cooldown.
- Can only lock onto enemies in your peripheral vision.
- Bullet damage.
- Continuous machine gun shooting for 2.5 seconds duration

notes: The lock system only works on a single unit per lock, and only need to click it once ( no need for continuous press), but reset the lock target getting outside of the peripheral
2nd Ability: Spirit Cannon- Lock on to the target with the right mouse button.
- Shoot with the 2nd ability button.
- 2-second cooldown.
- Shoots one spirit cannon at the enemy, dealing splash spirit damage in a 3-meter AoE.
3rd Ability: Spider JumpActive: M-1 can jump long distances, charging to a max of 15 meters.
- If an enemy hero is within 6 meters at the end of the jump, M-1 gains a shield and 15% omnivamp (lifesteal for bullet and spirit damage)
- If no hero is within 6 meters after the jump, gains 25 bullet damage and 10 spirit damage
- can be cast mid-air.
Passive: gains the ability to walk on any surface (like Spider-Man), including walls and upside down.<be>
- Cannot dash but can jump (cancels wall-walking, falling ).
- Can still use the third ability active to jump to another wall.
Ultimate: Turret Mode- Turns M-1 into a turret-like state, unable to move but gains extra armor, health, and shield.
- 3-second channel, no cooldown.
- Can use the third ability active during this state.
- Other movement allies abilities, items, or rail jumps do not work in this state.
- Press the button again to turn it off.
- Stun does not cancel this ability but disables ability and attack use, Enemy force abilities like hook and drag still work but cannot cancel the mode. Silence cancels this ability
- wall-walking canceled(3rd ability passive) when turrent mode canceled so m-1, M-1 falls to the ground.
1st Ability (Turret mode)- No cooldown, duration depends on how long the button is pressed.
- Uses a heat system (heats up when shooting, cools down when not), Heat meter increased by bullet ammo.
2nd Ability (Turret mode)- Remove the lock system,
- Shoot with your right click individual shot(so you gotta tap it like tap tap tap tap)
- remove cooldown, with 4 base ammo, AoE size doubled, 4-second reload time after ammo runs out (reload time reduced by cooldown reduction).
 
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