Not strictly speaking a bug report.
I tried playing Deadlock at a locale with low bandwidth internet, latency is good but bandwidth limited to about 10 Mbps up and down.
Sandbox is perfect, no lag or delay, I assume because sandbox is strictly local with no telemetry.
Bot games are atrocious, extreme server lag spikes which sometimes desync the game giving you a score screen. The lag starts when you fight the bot heroes, almost never lag during fights against Lane troopers and neutrals.
Normal queue games similar to bot games but not quite as bad. Very laggy feeling all game but never to the point where I feel I totally lose control of my Hero.
I assume this is caused by the telemetry requirements of the game. Its not something that needs a fix, just feedback on how the game behaves under this circumstance.
I tried playing Deadlock at a locale with low bandwidth internet, latency is good but bandwidth limited to about 10 Mbps up and down.
Sandbox is perfect, no lag or delay, I assume because sandbox is strictly local with no telemetry.
Bot games are atrocious, extreme server lag spikes which sometimes desync the game giving you a score screen. The lag starts when you fight the bot heroes, almost never lag during fights against Lane troopers and neutrals.
Normal queue games similar to bot games but not quite as bad. Very laggy feeling all game but never to the point where I feel I totally lose control of my Hero.
I assume this is caused by the telemetry requirements of the game. Its not something that needs a fix, just feedback on how the game behaves under this circumstance.