Major Lag Spike Late Match

Guess I'll start posting all the ones I get here. Only fix I really found is to close and reopen the game, because otherwise as seen here it can last for a very long time.

i7-3770 3.40GHz, 16gb RAM, Radeon RX580

match 453660 (geist clips)
-very bad jittering around/rubber banding, unable to perform actions, enemies all visibly fine until I closed game
-2nd clip uncharacteristic frame drops later

match 453876 (yamato)
-common early game poor performance: sustained fps drop. Not this time but often when this happens there is some apparent lag in server receiving client actions (creeps dying well after bullets hit etc)
 

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this seems to be a memory leak. i experience the same in dota2 and cs2 after a couple maps played. running arch linux btw.

when this leak happens to me, it does after around 25 minutes, my solution is to pause, kill the game process via a cli command, then reconnect as soon as possible.

at first i suspected it to be proton related, but your experiences confirm it, it seems to be a source2 bug.

edit: my command. paste it on your cli, or create a custom keyboard shortcut for extra efficiency.

Code:
killall -9 MainThrd

edit2: in my cases, before force killing the process, fps would continue dropping all the way down to ~4 fps from constant 75.

this hints at a relation between the performance drop and exhausting resources.

edit3: to add, the leaking seems to be triggered by rapid bursts of particles, at least in my cases.
 
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this seems to be a memory leak. i experience the same in dota2 and cs2 after a couple maps played. running arch linux btw.

this leak happens to me after around 25 minutes, my solution is to pause, kill the game process via a cli command, then reconnect as soon as possible.

at first i suspected it to be proton related, but your experiences confirm it, it seems to be a source2 bug.

edit: my command. paste it on your cli, or create a custom keyboard shortcut for extra efficiency.

Code:
killall -9 MainThrd

edit2: in my cases, before force killing the process, fps would continue dropping all the way down to ~4 fps from constant 75.

this hints at a relation between the performance drop and exhausting resources.
On the patches where I have this FPS issue, I have it from the start of the match and despite restarting game
 
this seems to be a memory leak. i experience the same in dota2 and cs2 after a couple maps played. running arch linux btw.

when this leak happens to me, it does after around 25 minutes, my solution is to pause, kill the game process via a cli command, then reconnect as soon as possible.

at first i suspected it to be proton related, but your experiences confirm it, it seems to be a source2 bug.

edit: my command. paste it on your cli, or create a custom keyboard shortcut for extra efficiency.

Code:
killall -9 MainThrd

edit2: in my cases, before force killing the process, fps would continue dropping all the way down to ~4 fps from constant 75.

this hints at a relation between the performance drop and exhausting resources.

edit3: to add, the leaking seems to be triggered by rapid bursts of particles, at least in my cases.
I can confirm on Windows. Sometimes I also start to experience drawdowns after I destroy a pack of creeps and a lot of effects from the spheres occur on the screen, but mostly after 30 seconds all the lags disappear. Yes, and this happens very rarely.
 
I have this exact issue. Smooth, stable 150fps normally, then a few hours into a session (after a match or two) towards the end of the game when we are near the enemy patron, it massively slows down and lags like in the above videos.

AMD Ryzen 5 5600X
NVIDIA 3060

Makes the game rage-inducingly unplayable when that happens
 
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