Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
CPrediction::PerformPrediction executed too many commands
. The patch that introduced this bug did purportedly include Various network related improvements when there is packet loss
so this might be a result of that. I know that when I first started playing there was an issue where if the game hitched significantly then it'd result in a short period where your character is COMPLETELY motionless and can't be controlled despite everything else functioning normally so maybe this is something similar.Same problem here using gtx 1660s and i7 12700kf with 3000mhz ram (48gb). This problem is related to Valve quality of life mini updates, not us. Playing with 130 ms here and this happens sometimes during matches. (Not usual but in nights)CPU: AMD Ryzen 7 3700X
GPU: Nvidia RTX 2070 Super
Rendering: Vulkan
Major lag spikes keep happening late into private games. Issue is not limited to private games, as it happened in an unranked match last night as well.
This game had two spikes: the first was post lane-phase, with enemies respawning at base. Lag was conditionally tied to looking in the direction of the enemy base.
The second spike happened end-game and was near my own patron. Pausing the game to check what resources the game was using, I came back and began recording and noticed animations repeating and ragdolls respawning where they didn't have a reason to. Following this, trying to move around resulted in the character model stretching out with heavy input delay (10+ seconds).
For context, my FPS usually holds around 70-80 in fights with no noticeable latency. Ping is also metered at 60-70ms normally. It appears that server CPU is spiking over 100% during the heavy lag spikes.
View attachment 5009
It is interesting. Is it possible that some processor models have the game running on a single core?The game uses only 1 logical core
View attachment 5779
On AMD Ryzen 7 3700X, and a bot game was running on at least 2 cores (4 threads) for me.It is interesting. Is it possible that some processor models have the game running on a single core?
If anyone can, please check how many cores are active while playing Deadlock.
For the last 3-4 months, Nvidia has had nothing but garbage as a driver. There are so many critical bugs and performance issues that have accumulated that it is not clear when they will fix everything.Similiar thing keeps happening to me last patch. Always happens late in the match.
Specificially happened in match 344436 where I was playing Vindicta and after I scoped and shot Lash just in front of me my game became powerpoint and completely unplayeable for a whole minute.
On Ryzen 5 3600 with Nvidia 3070
146% never ever been so realThis is happening to me nonstop. Server CPU is constantly above 80% and even goes into values that don't make sense like 143% and 117%. Constant freezes from the beginning of the match and all the way through. Ping and FPS are stable. Game is currently literally unplayable.
I think the issue goes further than original post suggests.
Update: Just hit 212% usage.
It's a Deadlock issue. Full AMD system and it is still happening to me. 686% Server CPU. Game is just unplayable.so is there any way to fix this issue? Is it really an Nvidia issue?