weebstrangler
New member
Doom Eternal has a perk option where ammo and other collectibles on the ground fly towards the player. It feels really good to use. Sometimes picking up collectible drops in this game can feel bad - most often players are breaking crates & gold statues while rotating to other parts of the map, and collecting the dropped items comes at the expense of losing time on the rotation. This could be remedied by adding an item with a passive that pulls dropped items towards a player, shaving a few critical seconds during rotation while still obtaining value from the dropped items.
I think this would best fit as a tier 2 item as the cost of roaming can be high during laning phase. It probably should have some amount of movement or sprint speed bonus, plus another strong incentive for roaming & rotation. Magnetism mechanic can also lead to some unique tier 3 or tier 4 upgrade options, such as activating the item to slowly pull a target towards the player. For a more chaotic option, this could cause a gravitational pull effect on enemy projectiles rather than players, with increasing amount of pull as the user is closer to a projectile. Bending an enemy skillshot away from its intended target, only to cause it to hit an even better target, this is peak MOBA experience.
I think this would best fit as a tier 2 item as the cost of roaming can be high during laning phase. It probably should have some amount of movement or sprint speed bonus, plus another strong incentive for roaming & rotation. Magnetism mechanic can also lead to some unique tier 3 or tier 4 upgrade options, such as activating the item to slowly pull a target towards the player. For a more chaotic option, this could cause a gravitational pull effect on enemy projectiles rather than players, with increasing amount of pull as the user is closer to a projectile. Bending an enemy skillshot away from its intended target, only to cause it to hit an even better target, this is peak MOBA experience.