Premature flight/verticality ending items

Kade

New member
Due to the verticality in the game and the prevalence of jump/flight based abilities and items, I think a synergistic type of item could be something that as a cost could prematurely end your vertical trajectory for a buff or other effect. There are ground-to-air items (eg, Majestic Leap, which does have a descent active so imagine this concept building off of that particular item behaviour) and abilities but the reverse, air-to-ground, could be nice. Examples could be:
  • an "emergency landing" (for descriptive/imagery purposes) active item that sends you straight down (eg. Ivy Stone Form) and on landing refills your mag, slightly heals or gives you temporary armour/resist. Think of a Vindicta or Grey Talon having the option to end their flight early, losing out on the benefits of having verticality and the associated benefits of their flight based abilities but given a way to escape or continue the fight on the ground.
  • an "aerial stomp/pounce" active item that could be used more offensively from height. So imagine roaming to a fight from the rooftops after breaking some boxes and landing on/around some enemies to apply a stun/slow or other debuff. An inverse type of item could apply buffs to teammates instead. Let's say you're done flying around as Ivy and want to finally land and join the fight, providing your team with a small buff on landing
  • a "fast descent" passive item/augment. For something Deadlock theme adjacent, think of like, mob movie cement shoes. Let's say Vindicta's flight ends and instead of the normal speed at which she would descend to the ground, its much faster and weightier. But maybe it provides some armour, or HP or a much steadier shot, reduced recoil (not that there is much anyways) at the cost of being unable to double jump. Maybe it has the dual purpose of being able to Goomba Stomp an enemy (like the Team Fortress 2 Soldier's Mantreads).
I'm just spitballing some random ideas here but the core is that for a benefit (a buff, a debuff, an effect, etc) the player has the option of paying the cost of ending or impeding their verticality.
 
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