Late game melee item : eagle punch

Stakhanov

Member
While melee items are handy early game , they tend to fall off as weapon and ability damage scales faster. This upgrade might help with that :

Eagle punch - 6300 souls vitality item , requires lifestrike

+2 stamina
+300% melee damage
+100% heavy melee distance (stacks with melee charge)
+25% heavy melee charge duration
+50% stun duration on being parried
Inherits lifestrike's passives , possibly with higher lifesteal %
On unparried heavy melee hit , stun (and thus interrupt) the target for 1 second. 5s cooldown.
Conditional : enemies currently stunned by your parry lose 50% of their max health from your next heavy melee hit on top of the melee damage.

This high risk , high reward item will help swing duels or teamfights by interrupting channeled abilities and dealing preposterous damage on whoever you parried (they'll be more vulnerable to melee , remember) ; the cost is that the longer charge duration makes it easier to parry , and being parried exposes you for longer.

Just a rough concept of how this item would work , numbers to be tweaked as needed if selected.
 
This seems kind of broken. The "downside" of having a longer charge can be used to throw off parry timings. The downside is also negated by the insanely large melee distance, because it allows you to take a much longer route to your target in order to throw off the timing further. I say this as someone who loves to play melee focused builds.
 
This item seems overkill. But it inspired an idea for me. Maybe a melee item that doubles as a mobility. A melee charge that lunges in the aimed direction. So a melee that'll allow some verticality. Or say you're coming from above, say a majestic leap, you could quickly engage with a downward full charge melee.
 
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