aclitheroe
New member
Here's my punt at addressing the (possibly) dominant lane-switching strategy that exploits soul sharing during the early game:
When you first shoot a creep, you gain a Lane Loyalty Bonus for that creep's lane lasting X seconds (eg 40). Continuing to shoot creeps in that lane refreshes the timer.
While you have a Lane Loyalty Bonus, you gain souls from that lane exactly as you do now.
However, if you enter another lane and shoot or gain souls from a creep in that lane, you lose the bonus but not the timer.
Without the bonus, you only earn split souls from the lane you are in. THIS DOES NOT AFFECT HOW MANY SOULS OTHER PEOPLE GET. Once the timer expires, the next creep you shoot redefines your Lane Loyalty and resets the timer.
WHY THIS WORKS:
1. It eliminates double dipping via 2-1 roaming. Yes, you can get another 50% souls by switching lane after the first wave, but when you come back, you'll only get 50% of the souls from your original lane.
2. It doesn't affect anyone else. The huge, overwhelming reason why soul sharing is good is that new players don't get abused by potty-mouthed thirteen year olds for not knowing lane etiquette. Having a partner in a lane is always welcome. This doesn't change that, and it prevents anyone having their personal game spoiled because of others flitting around.
3. It doesn't penalise switching 2-1 lanes to help out. You dash across to help a teammate, and clear a wave in the process. 50% souls. Then you go back and clear your own wave. 50% souls. And It's like you never left.
LIMITATIONS
If you jump 1-2 into 0-3, or 1-1 into 0-2, you can gain the split souls from the other lane on top of the full souls from your own (because the loyalty bonus has no effect on a solo lane, so losing it doesn't matter when you return).
However, this leaves your lane empty, which is a risk and also entails abandoning denials, and the benefit is only 33-50% what it was. I think it likely this could be played around with other strategies.
Please post all job offers below
When you first shoot a creep, you gain a Lane Loyalty Bonus for that creep's lane lasting X seconds (eg 40). Continuing to shoot creeps in that lane refreshes the timer.
While you have a Lane Loyalty Bonus, you gain souls from that lane exactly as you do now.
However, if you enter another lane and shoot or gain souls from a creep in that lane, you lose the bonus but not the timer.
Without the bonus, you only earn split souls from the lane you are in. THIS DOES NOT AFFECT HOW MANY SOULS OTHER PEOPLE GET. Once the timer expires, the next creep you shoot redefines your Lane Loyalty and resets the timer.
WHY THIS WORKS:
1. It eliminates double dipping via 2-1 roaming. Yes, you can get another 50% souls by switching lane after the first wave, but when you come back, you'll only get 50% of the souls from your original lane.
2. It doesn't affect anyone else. The huge, overwhelming reason why soul sharing is good is that new players don't get abused by potty-mouthed thirteen year olds for not knowing lane etiquette. Having a partner in a lane is always welcome. This doesn't change that, and it prevents anyone having their personal game spoiled because of others flitting around.
3. It doesn't penalise switching 2-1 lanes to help out. You dash across to help a teammate, and clear a wave in the process. 50% souls. Then you go back and clear your own wave. 50% souls. And It's like you never left.
LIMITATIONS
If you jump 1-2 into 0-3, or 1-1 into 0-2, you can gain the split souls from the other lane on top of the full souls from your own (because the loyalty bonus has no effect on a solo lane, so losing it doesn't matter when you return).
However, this leaves your lane empty, which is a risk and also entails abandoning denials, and the benefit is only 33-50% what it was. I think it likely this could be played around with other strategies.
Please post all job offers below
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