Lag / Stutters since the new patch.

flarlrotmg

New member
See Video, the game this is a recording of is 52822782. The stutters actually caused another issue where the camera zoomed back way to far and did not return to normal. (See video 2). The stutters do not happen during item selection or while zipping towards the lane, and do not happen every game, but if they do start happening in a game they happen for the rest of the match. Restarting after a match fixes it.
View attachment Deadlock Stutters.mp4
 

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Okay ive been getting this as well, been happening to me since before the major patch, restarting does temp fix it but the issue itself seems to have something to do with the console spamming
"[Client] server acknowledged to slot X client only predicted into Y slots, full repredict will occur"
which has been a bug since CS:GO apparently? Check your console after it happens and it should show a BUNCH of those happening at once. Dunno if a thread exists on this specifically already though
 
This maybe a fix.

I was having weird hitching/stuttering when i was running it in Direct3D 11.

So i changed it to Vulkan and the hitching/stuttering went away.

This is my PC:
CPU: Ryzen 7 9700X 8-core
GPU: RX 9070 XT
RAM: 32GB.
Game running from a SSD.
 

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  • deadlock_32Aznl7xtp.jpg
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This maybe a fix.

I was having weird hitching/stuttering when i was running it in Direct3D 11.

So i changed it to Vulkan and the hitching/stuttering went away.

This is my PC:
CPU: Ryzen 7 9700X 8-core
GPU: RX 9070 XT
RAM: 32GB.
Game running from a SSD.
u pc is better than me too much
 
This maybe a fix.

I was having weird hitching/stuttering when i was running it in Direct3D 11.

So i changed it to Vulkan and the hitching/stuttering went away.

This is my PC:
CPU: Ryzen 7 9700X 8-core
GPU: RX 9070 XT
RAM: 32GB.
Game running from a SSD.
Issue seems to be now that, when the issue is supposed to occur under DX11, it just tanks your frames to unplayable levels (in my one case of it happening until I rebooted, from 120 to 24, then to 7)
 
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