Lack of bounty from soul deny of allied troopers

diesfromdice

New member
As I understend now you and your teammate would take 60%/60% share from troopers kill and souls, it work well if you kill enemy trooper or deny enemy troopers soul, on first lane you and your teammate take for it 43 soul (144*0.6*0.5) for kill and deny, but if you deny allied troopers soul you only get 36 soul (144*0.5*0.5) and in this case bounty share with your teammate somehow become 50%/50% instead of 60%/60%
 
Deny bounties are also based on number of enemies in range

Two enemies will increase the bounty because there's 120% total souls that would have gone to them instead of 100%

Denies are easier to get against a single opponent, but you'll get a slightly smaller reward
 
Deny bounties are also based on number of enemies in range

Two enemies will increase the bounty because there's 120% total souls that would have gone to them instead of 100%

Denies are easier to get against a single opponent, but you'll get a slightly smaller reward
in a 2v2 situation you should get the same bounty for deny an enemy and an allied soul, right? just you get smaller reward when its 2v2, not the 2v1
 
denies in 2v2 are huge, 2v1 small

Bro, I'm telling you that in a 2v2 situation you and your teammate get less than you should, the 2v1 situation is not covered in my post, no need to write about it.

In a 2v2 situation you should get 43 souls for denying an allied trooper, but you only get 36 because of a bug that was "fixed" when after the 04-17-2025 patch the reward for denying an allied trooper was 100% instead of 50%, and the split with an ally IN A 2v2 SITUATION was 50%/50%, they fixed the reward for denying an allied trooper and now it is 50% as it should be, but they did not change the soul reward share with your teammate and it is still 50%/50% instead of 60%/60%.

It should be 60%/60% because now there is no special share during laning and now it always depends on the number of players in a certain radius from the trooper.
 
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