Frostywild
New member
Here's an idea inspired by Dota 2 Alchemists character's ability Greevil's Greed
The Banker
In a time when souls are traded as a commodity financial experts have to be savvy in spiritual abilities, one banker incredibly rich through his connections and knowledge now fights to summon the Patron for something money can't buy.
Weapon - Pump Action shotgun because that one guy from "The Dark Knight" was cool
Ability 1 - Cash In - Shoot a projectile that does spirit damage to the first target hit, add spirit power equal to 5% of Invested souls then lose 5% of Invested souls, if this kills an enemy ( or within 5 seconds of killing an enemy) instead gain 10% Invested souls
Ability 2 - Soul Bind - Bind your soul to an enemy or ally, if soul bound to an enemy damage you take is also given to the enemy at 25%, if soul bound to an ally they heal equal to you at 50%
Ability 3 - Crashed - Launches a projectile that curses and slows enemies in an area, when used Invested souls don't increase for a short period of time
Ability 4 - Investment - when you gain souls instead of gaining it to your regular soul amount it is Invested into a soul fund, while souls are in the soul fund they increase at a rate of 15% per minute (I don't know a good rate for this please let me know if you do) when the ability is used all Invested souls are moved to your regular soul count.
Considerations: I really am just throwing ideas out there, let me know if this is way too crazy, I don't have a great idea on what to make the numbers to make it not crazy or if this idea is dead on arrival
Let me know if you guys have any suggestions
The Banker
In a time when souls are traded as a commodity financial experts have to be savvy in spiritual abilities, one banker incredibly rich through his connections and knowledge now fights to summon the Patron for something money can't buy.
Weapon - Pump Action shotgun because that one guy from "The Dark Knight" was cool
Ability 1 - Cash In - Shoot a projectile that does spirit damage to the first target hit, add spirit power equal to 5% of Invested souls then lose 5% of Invested souls, if this kills an enemy ( or within 5 seconds of killing an enemy) instead gain 10% Invested souls
Ability 2 - Soul Bind - Bind your soul to an enemy or ally, if soul bound to an enemy damage you take is also given to the enemy at 25%, if soul bound to an ally they heal equal to you at 50%
Ability 3 - Crashed - Launches a projectile that curses and slows enemies in an area, when used Invested souls don't increase for a short period of time
Ability 4 - Investment - when you gain souls instead of gaining it to your regular soul amount it is Invested into a soul fund, while souls are in the soul fund they increase at a rate of 15% per minute (I don't know a good rate for this please let me know if you do) when the ability is used all Invested souls are moved to your regular soul count.
Considerations: I really am just throwing ideas out there, let me know if this is way too crazy, I don't have a great idea on what to make the numbers to make it not crazy or if this idea is dead on arrival
Let me know if you guys have any suggestions