gibnewitems
Well-known member
What started off with a concept for one ability that revived teammates, ended up as a very mobile archetype that can bring both supportive and offensive pick potential within a team (just not at the same time).
Unique strengths - Revive(!!!), Bursty, Hard to lock-down
Unique downsides - No lockdown, Low DPS, Frail
Innate - 40% chance for breakable crates to grant 1.5x the soul reward.
Weapon1: Throw forward an elastic sticky palm enchanted with magic. Tethers to enemies, dealing a burst of damage followed by a trickle of dps. Breaks upon losing line of sight. No headshots.
Weapon2: Zoom-in
Ability 1:
Will-O-Wisp
30s Cooldown | 4m Area of Effect | 1 Charge | 7s Charge Cooldown
Throw forward a large orb that travels forwards and marks enemies. Recasting detonates the marks, dealing spirit damage.
Tier 2: -10s Cooldown
Tier 3: +1 Charge & Enables Ability charges
Ability 2:
Warmth
30s Cooldown | 4s Duration | 50m Range
Grant an ally a barrier & enhanced aerial movement.
Tier 1: +2s Barrier duration
Tier 2: On Barrier: +2m/s Move Speed
Tier 3: Up to three additional allies gain 50% barrier & aerial bonus effects
In shaded form:
Slip In
36s Cooldown | 8m Range
Blink forward, dealing damage to enemies you've blinked through. Recast to return back to the origin point, also dealing damage.
Tier 2: Cooldown resets on hero takedown
Tier 3: Silences targets affected by Will-O-Wisp marks
Ability 3:
Carrying Life
16s Cooldown
Allied heroes drop warm parts of their soul on death. Walk over these souls to pick them up. Holding a soul for a certain time revives the ally.
While in shadow form: Revive is disabled, enemy soul pick up is enabled, and dispells on soul consumption
Tier 1: +1 Stamina on soul consumption
Tier 2: Heal 20% of your missing HP on soul consumption
Tier 3: +10s Movement duration
Ability 4:
Shadow Twin
60s Cooldown | 6.5m Area of Effect
Passive: You have a stronger twin shadow form of yourself. Shares your abilities, with additional effects.
Active: Instantly become untargetable. After a short delay, reappear as your mirror form.
Tier 2: -10s Cooldown
Tier 3: Also protects one allied hero within it's radius
Unique strengths - Revive(!!!), Bursty, Hard to lock-down
Unique downsides - No lockdown, Low DPS, Frail
Innate - 40% chance for breakable crates to grant 1.5x the soul reward.
Weapon1: Throw forward an elastic sticky palm enchanted with magic. Tethers to enemies, dealing a burst of damage followed by a trickle of dps. Breaks upon losing line of sight. No headshots.
Weapon2: Zoom-in
Ability 1:
Will-O-Wisp
30s Cooldown | 4m Area of Effect | 1 Charge | 7s Charge Cooldown
Throw forward a large orb that travels forwards and marks enemies. Recasting detonates the marks, dealing spirit damage.
- 60 Damage (+1 x Spirit)
- 6s Mark Lifetime
- 5s Orb Lifetime
- 1.5s Detonate delay
Tier 2: -10s Cooldown
Tier 3: +1 Charge & Enables Ability charges
Ability 2:
Warmth
30s Cooldown | 4s Duration | 50m Range
Grant an ally a barrier & enhanced aerial movement.
- 140 Barrier (+1.2 x Spirit)
- +50% Air Control
- +20% Air Acceleration
- 10s Aerial bonus duration
Tier 1: +2s Barrier duration
Tier 2: On Barrier: +2m/s Move Speed
Tier 3: Up to three additional allies gain 50% barrier & aerial bonus effects
In shaded form:
Slip In
36s Cooldown | 8m Range
Blink forward, dealing damage to enemies you've blinked through. Recast to return back to the origin point, also dealing damage.
- 80 Damage (+0.6 x Spirit)
- 4s Recast Duration
- 2s Silence on marked enemies
Tier 2: Cooldown resets on hero takedown
Tier 3: Silences targets affected by Will-O-Wisp marks
Ability 3:
Carrying Life
16s Cooldown
Allied heroes drop warm parts of their soul on death. Walk over these souls to pick them up. Holding a soul for a certain time revives the ally.
- 25s Revival Timer
- +3 Health Regen
- 10s Soul Lifetime
- 120s Revive cooldown
- +75% Air Control
- +25% Air Acceleration
- 10s Movement Duration
While in shadow form: Revive is disabled, enemy soul pick up is enabled, and dispells on soul consumption
Tier 1: +1 Stamina on soul consumption
Tier 2: Heal 20% of your missing HP on soul consumption
Tier 3: +10s Movement duration
Ability 4:
Shadow Twin
60s Cooldown | 6.5m Area of Effect
Passive: You have a stronger twin shadow form of yourself. Shares your abilities, with additional effects.
Active: Instantly become untargetable. After a short delay, reappear as your mirror form.
- 2s Invuln Duration
Tier 2: -10s Cooldown
Tier 3: Also protects one allied hero within it's radius