[Kit Concept] Shade (Backliner) (Assassin) (Support) [WIP]

gibnewitems

Well-known member
What started off with a concept for one ability that revived teammates, ended up as a very mobile archetype that can bring both supportive and offensive pick potential within a team (just not at the same time).

Unique strengths - Revive(!!!), Bursty, Hard to lock-down
Unique downsides - No lockdown, Low DPS, Frail

Innate - 40% chance for breakable crates to grant 1.5x the soul reward.

Weapon1: Throw forward an elastic sticky palm enchanted with magic. Tethers to enemies, dealing a burst of damage followed by a trickle of dps. Breaks upon losing line of sight. No headshots.

Weapon2: Zoom-in

Ability 1:
Will-O-Wisp
30s Cooldown | 4m Area of Effect | 1 Charge | 7s Charge Cooldown
Throw forward a large orb that travels forwards and marks enemies. Recasting detonates the marks, dealing spirit damage.
  • 60 Damage (+1 x Spirit)
  • 6s Mark Lifetime
  • 5s Orb Lifetime
  • 1.5s Detonate delay
Tier 1: +2m Radius
Tier 2: -10s Cooldown
Tier 3: +1 Charge & Enables Ability charges

Ability 2:
Warmth
30s Cooldown | 4s Duration | 50m Range
Grant an ally a barrier & enhanced aerial movement.
  • 140 Barrier (+1.2 x Spirit)
  • +50% Air Control
  • +20% Air Acceleration
  • 10s Aerial bonus duration
Replaced with Slip In while in shadow form.
Tier 1: +2s Barrier duration
Tier 2: On Barrier: +2m/s Move Speed
Tier 3: Up to three additional allies gain 50% barrier & aerial bonus effects

In shaded form:
Slip In
36s Cooldown | 8m Range
Blink forward, dealing damage to enemies you've blinked through. Recast to return back to the origin point, also dealing damage.
  • 80 Damage (+0.6 x Spirit)
  • 4s Recast Duration
  • 2s Silence on marked enemies
Tier 1: +2m Blink Length
Tier 2: Cooldown resets on hero takedown
Tier 3: Silences targets affected by Will-O-Wisp marks

Ability 3:
Carrying Life
16s Cooldown
Allied heroes drop warm parts of their soul on death. Walk over these souls to pick them up. Holding a soul for a certain time revives the ally.
  • 25s Revival Timer
  • +3 Health Regen
  • 10s Soul Lifetime
  • 120s Revive cooldown
On Active: Consume the soul, gaining advanced aerial movement.
  • +75% Air Control
  • +25% Air Acceleration
  • 10s Movement Duration
Consuming a soul adds an extra 6 seconds to the soul owner's respawn timer.
While in shadow form: Revive is disabled, enemy soul pick up is enabled, and dispells on soul consumption
Tier 1: +1 Stamina on soul consumption
Tier 2: Heal 20% of your missing HP on soul consumption
Tier 3: +10s Movement duration

Ability 4:
Shadow Twin
60s Cooldown | 6.5m Area of Effect
Passive: You have a stronger twin shadow form of yourself. Shares your abilities, with additional effects.
Active: Instantly become untargetable. After a short delay, reappear as your mirror form.
  • 2s Invuln Duration
Tier 1: +1 Stamina after leaving shadows
Tier 2: -10s Cooldown
Tier 3: Also protects one allied hero within it's radius
 
I like the idea of a supportive assassin but I don't think your teammates should suffer for 6 seconds because you pressed 3, lol. If anything, I think you should be able to utilize the enemies' mistakes to help your team. Like, every 1 you manage to land on enemies is one or two seconds you get to reduce from your teammates while they respawn, or something. So that there is some counterplay and the enemies have to be careful during fights or end up losing even if they kill several players.

Also decided to make a drawing. Didn't know if the character was male or female so I kept it vague.

Also Also: since the idea of a support and an assassin are kind of opposites, maybe you can make it a core part of the hero's identity, sort of like, they were a thief who got cursed to never feel warmth unless they robbed it from others so that they would never lead a normal life again and suffer for the rest of their lives, but they take a stance and decide to use this to give the life and warmth they can never have to others while fighting evil, or something.
 

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