Sayuyu
New member
So with the introduction of Rem we got a hero who's really small - small enough that by crouching he can enter little hidden areas. This got my thinking about how a really BIG hero could potentially be implemented. Someone who has to crouch just to fit under regular height doorways for example.
Tiny in DOTA 2 feels like a good reference point where by levelling his Ult, you get progressively bigger.
Could probably look in to things like being impossible to push around like with Bebop or Doorman (or could probably have Doorman use them as a wall for the cart) or can't be rooted and stunned (probably only dazed instead of stunned), but is slow and requires good teamwork to keep standing during those longer team fights.
Maybe they could have a gimmick in that they block line of sight, so they could stand there and soak up a Seven ult in the middle of a fight while their team takes cover.
The biggest thing think about is that this hero would essentially have to become a massive health sink to make up for the fact that they're such an easy target - I imagine that's fundamentally a tricky thing to get just right since often times just being forced to burst down a damage sponge could be potentially unfun and overpowered, but if they aren't tanky enough then they'll be useless.
Tiny in DOTA 2 feels like a good reference point where by levelling his Ult, you get progressively bigger.
Could probably look in to things like being impossible to push around like with Bebop or Doorman (or could probably have Doorman use them as a wall for the cart) or can't be rooted and stunned (probably only dazed instead of stunned), but is slow and requires good teamwork to keep standing during those longer team fights.
Maybe they could have a gimmick in that they block line of sight, so they could stand there and soak up a Seven ult in the middle of a fight while their team takes cover.
The biggest thing think about is that this hero would essentially have to become a massive health sink to make up for the fact that they're such an easy target - I imagine that's fundamentally a tricky thing to get just right since often times just being forced to burst down a damage sponge could be potentially unfun and overpowered, but if they aren't tanky enough then they'll be useless.
