BossBaragon
Member
![[#ffff00,__Deadlock Graphic Designer__].png [#ffff00,__Deadlock Graphic Designer__].png](https://project8-data.community.forum/attachments/67/67057-febef007cdb5ca265be2bacd5d71d909.jpg?hash=VOtCAxjdCg)
Credits to Deadlock Graphic Designer! Big thanks.
I've noticed many characters have absolutely no safety when it comes to Melees, except for characters with long reliable stuns and etc. Of course, that's part of the game- but I think having a "safe" melee option like this can allow certain characters who may like to Melee but have no safety to at least try it; this can include assassins like Calico who may want to give in a quick Heavy Melee before leaving. This is also a nice way for non-melee characters to try their hand at building more melee stuff.
Jailbreak doesn't punish those who parry- its objective is purely to forgive people who were parried, and only once. Instead, to discourage overly cowardly playstyle, Jailbreak grants you more non-ability melee damage when it's on cooldown- higher risk, higher reward. The cooldown refund can also be quite useful.