akademiker1
New member
The way IceFrog envisioned it
View attachment Deadlock - 2024-07-00 00-56-15.mp4
View attachment Deadlock - 2024-07-00 00-56-15.mp4
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I think 'wins the game' is an exaggeration.Presses 4 twice and wins the game. People here know that knockdown has a 3 second delay and in 3 seconds they are all almost dead right?
But it is. 100% it is an exaggeration.It's not an exaggeration to say this is OP.
I agree that it's VERY strong. I don't know about OP, but very strong early game, absolutely. I like your idea of reducing Ivy's ult move speed while carrying another hero.It's not an exaggeration to say this is OP. At lv. 6 a Sven/Ivy combo can dominate any teamfight, and unless you have a few characters ready to interrupt it, there are no answers. No one is going to have knockdown at lv. 6. That leaves lash's ult, (150 sec cd), Haze's sleep dagger, or Wraith's ult (120 cd?). 3 counters and two of them are ults. Maybe bebop's hook if you can land it on them mid air, unlikely because ivy is fast and can outrange bebop's hook.
Being able to dominate teamfights early means your team will have a massive soul adv heading into midgame, and it's very easy to snowball from there. There are no other ult combos in the game that can do such a thing. This is clearly the best ult combo in the game and so it is OP.
I don't think this is so OP it ruins the game, however, I think a mild nerf would do. Just reduce's Ivy's movespeed when picking up another ult'ing hero, for example, would give players a chance to react. Another option is to make it so Ivy cannot carrying ulting heros, or heros cannot ult while being carried.
I mean... I'm not sure how interactions work right now, but If I'm not mistaken, haze sleeps doesn't stop abbilities being cast so if you target ivy and misses into seven I believe this doe snothing to the combo as he will still be casting his ult.I think 'wins the game' is an exaggeration.
You're right, Knockdown has a 3 second delay. But Haze sleep dagger will cancel Seven/Ivy's portion and works at range. Wraith waiting on a nearby rooftop and ult'ing cancels both. Bebop just tracks them with his ult and takes them out of the sky. Kelvin ult saves your whole team. Seven's second ability is basically Knockdown (assuming there can be a Seven on both teams? Not sure). Knockdown isn't the only answer, but it is an extra answer.
Seven's ult is on a 180s cooldown.
Sure, it might wipe your team a couple times, but I think if your whole team loses the entire game to this combo alone and none of the 5 other people you are playing with can adapt their playstyle to avoid/stop this.... I feel bold enough to call it a "skill issue".
Imagine this, but with Haze instead lmaooooThe way IceFrog envisioned it
View attachment 11444
you don't need to imagine...Imagine this, but with Haze instead lmaoooo