okhasovtimur
Member
Hello,
A bit of context:
I have about 11 games now with Grey Talon (all of them with spirit build). Many of players go for Weapon damage build and go for Rain of Arrows playstyle, it allows them to deal damage and be useful in teamfights. But when it comes to Spirit Build, I feel like it lacks a bit of opportunities to grow in later stages of a game.
The playstyle on Spirit build involves poking and damaging enemies with Charged Shot from afar, since he is squishy in close to mid range battles. But when it comes to poking items, there are not much you can do when enemies rush for Spirit Armor and Lifesteal Healing. Enemies just heal your poked damage or go back and hide. As for healing reduction, Healbane could help, but there is nothing to beat Spirit Armor.
So, I suggest adding more items to reduce Spirit Resist on Spirit Damage, because now the only item with this characteristic is Escalating Exposure, which doesn't realy fit Grey Talon at all.
Also, the amount of items to reduce Bullet Resist vs Spirit Resist are now a bit imbalanced (you can see that there are more Bullet Resist reducing items).
Some ideas:
- Restructure Mystic Reverb to reduce Spirit Resist on Spirit Damage by -15% instead of granting +15% Spirit Resist
- Create an active item like "Withering Whip", but grant all abilities -15% Spirit Resist on Spirit Damage when activated for some time
- Create an alternative growing item for Mystic Vulnerability (tier 4 item apart from Escalating Exposure), which has -30% Spirit Resist on Spirit Damage without any other bonuses.
A bit of context:
I have about 11 games now with Grey Talon (all of them with spirit build). Many of players go for Weapon damage build and go for Rain of Arrows playstyle, it allows them to deal damage and be useful in teamfights. But when it comes to Spirit Build, I feel like it lacks a bit of opportunities to grow in later stages of a game.
The playstyle on Spirit build involves poking and damaging enemies with Charged Shot from afar, since he is squishy in close to mid range battles. But when it comes to poking items, there are not much you can do when enemies rush for Spirit Armor and Lifesteal Healing. Enemies just heal your poked damage or go back and hide. As for healing reduction, Healbane could help, but there is nothing to beat Spirit Armor.
So, I suggest adding more items to reduce Spirit Resist on Spirit Damage, because now the only item with this characteristic is Escalating Exposure, which doesn't realy fit Grey Talon at all.
Also, the amount of items to reduce Bullet Resist vs Spirit Resist are now a bit imbalanced (you can see that there are more Bullet Resist reducing items).
Some ideas:
- Restructure Mystic Reverb to reduce Spirit Resist on Spirit Damage by -15% instead of granting +15% Spirit Resist
- Create an active item like "Withering Whip", but grant all abilities -15% Spirit Resist on Spirit Damage when activated for some time
- Create an alternative growing item for Mystic Vulnerability (tier 4 item apart from Escalating Exposure), which has -30% Spirit Resist on Spirit Damage without any other bonuses.