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I like this version of the item better. I still think it will be incredibly niche item, unless it gets a little push in the right direction. How about having it deduct 4 seconds of all ability cooldowns when you activate it. It won't allow you to use an ability twice in a row, but it could elevate it out "I need extra damage on my ability" to "I need extra damage on my ability and when timed right, allow me to use an ability twice in an engagement, when I otherwise couldn't."new version of active
Deal 140 Deferred Spirit Damage (scales 0.8x spirit) over a duration of 3.5s to yourself on activate and any enemies you hit with abilities for the next 7s.
a good hallmark of item design are tradeoffs.why does it need to do damage to ourselves rather than just being an item that adds a burn to 1 ability every so many seconds (some internal CD). Or even infuses to a specific ability to give it this burn.