Item Idea - Searing Ring

ziz4030

Active member
+6% Bullet Resist
+60 Spirit Shield Health

Active

Deal 140 Spirit Damage to yourself over 8 seconds, you have +25 Spirit Power while active.
 
So this item gives you spirit shield health, but requires you to take a certain amount of spirit damage while active. If you take no spirit damage from another source, you only take about 80 to your main health bar over 8 seconds for 25 spirit power. I still think this item is rather pointless. Infuser is pretty bad on it's own. I don't see many heroes taking this flavor of infuser that also deals damage to you.
 
new version of active

Deal 140 Deferred Spirit Damage (scales 0.8x spirit) over a duration of 3.5s to yourself on activate and any enemies you hit with abilities for the next 7s.
 
new version of active

Deal 140 Deferred Spirit Damage (scales 0.8x spirit) over a duration of 3.5s to yourself on activate and any enemies you hit with abilities for the next 7s.
I like this version of the item better. I still think it will be incredibly niche item, unless it gets a little push in the right direction. How about having it deduct 4 seconds of all ability cooldowns when you activate it. It won't allow you to use an ability twice in a row, but it could elevate it out "I need extra damage on my ability" to "I need extra damage on my ability and when timed right, allow me to use an ability twice in an engagement, when I otherwise couldn't."
 
why does it need to do damage to ourselves rather than just being an item that adds a burn to 1 ability every so many seconds (some internal CD). Or even infuses to a specific ability to give it this burn.
 
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