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This gives you shield and full immunity to CC when someone tries to CC you? This means you have an unstoppable on emergency without having to worry about when to strategically use it for a 3.2k value. It will make ults like Dynamo, MnK, Holliday, and Viper useless. I think the immunity part should be adjusted to slow/debuff resist.An upgrade to Reactive Barrier which is meant to help you against chain stuns. It doesnt give you unstoppable, so its possible to be removed with Capacitor.
View attachment 52216
Wrong, it gives unstoppable after you get stunned (when the stun ends), so it doesn't stop the first stun, only the second one.This gives you shield and full immunity to CC when someone tries to CC you? This means you have an unstoppable on emergency without having to worry about when to strategically use it for a 3.2k value. It will make ults like Dynamo, MnK, Holliday, and Viper useless. I think the immunity part should be adjusted to slow/debuff resist.
What if Dynamo will imbue his ult with that? Maybe you meant that abilities should be movement-based?View attachment 57999
This item should let users to use their escape abilities more aggresively assuming they can secure a kill. It's a bit strong for 1600 item, but too imo not strong enough for a T3 item. There also aren't that many T2 spirit items.
What if Dynamo will imbue his ult with that? Maybe you meant that abilities should be movement-based?
What if ability have charges, like Lash's 2? It will restore one charge or all?It was supposed to only apply to non-ultimate abilities but I forgot to add that in.
Making it apply to movement abilities only could also work, and probably be more balanced.
Edit: Calicos ult is technically a movement ability, so maybe non-ultimate movement abilities only.
What if ability have charges, like Lash's 2? It will restore one charge or all?
As the Haze main, I would buy this item even before Compress Cooldown on ult. I think that item like should have been in the game since splitting cooldown types.
This is an interesting idea.
This is an interesting idea.
I didn't understand the first part. Do souls still become secured, just by 1% per second or you gain additional souls based on amount, that you are already have?
Also gained spirit power is too much for so small amount of souls. For 1.5k of souls, player is able to gain 75 spirit power.