Item Change: Refresher

Refresher seems really oppressive in the right hero's hands. Obviously as a 6400 item it should be really strong (and since it also has no passive benefits other than spirit investment stats). I feel that refresher should get the Curse treatment though. I feel it should have some sort of tradeoff for an item this powerful. My idea would be for it to give increased base cooldowns. So, you get the refresher benefit every 300s but then you are nerfed the rest of the time.

Yes I understand it is a 300s cooldown (base as it does get cd reduction from items). But, just a thought/idea as it is unfun to face refresher dynamo w/ refresher lash w/ refresher celeste (it was not a fun match to teamfight against that).
 
Dynamo's ult already has a 3 minute cd, the highest in the game, after cooldown reduction. Before that it's a 4 minute CD and just missing one person can get your Dynamo killed. More or less you have to build solely to deal with the potential of the ultimate. Even with max CD (25%) this is still almost a 4 minute cooldown on an item. There are plenty of ways to counter this, such as not standing on top of the rest of your team, flanking, or just building unstoppable. Unstoppable lasts the max duration of Dynamo's ult being used twice and it costs the exact same amount. The guy also has one of the biggest hitboxes in the game and isn't really compensated for it the same way that tanks like Abrams are, since, you know, he's a support. He's just vulnerable if he's caught out, especially if it's early-mid game and you're not behind.

Other than that, who does this really target? What you are essentially asking for is to nerf an item to fix a perceived issue with a character that has to physically get up on you during a misplay on your part and risk dying. In a game with characters like Venator who can 100% - 0 him with their ult since it benefits from headshots and has an egregiously powerful execute while dynamo is ulting, so I don't really think it's a worthwhile nerf.

I recommend you try playing Dynamo for a few games. You have a lot of potential to turn games around massively, but it takes quite a lot of skill to not die in even a 1 v 1 encounter if you're in a lobby that isn't too drunk to aim at a target with an ass the size of the truck in The Hidden King's base. You're essentially stuck assembling Exodia all game long, and it still relies heavily on error from the enemy team as well as a follow up from allies.
 
I reckon Refresher could get the dota 2 treatment which adds cooldown timer for each use. Hopefully not though since I like buying Refresher.

I really hope that we can remove the cast animation thing though 😅

Perhaps an upgprade gives us refresher that refreshes items.
 
I kinda don't like refresher. Its mostly a dynamo item or a desparate last attempt from a lash or seven to try to save the game.

also surely the reason why dynamos ult is so long cooldown is because 1. refresher exists, and 2. its nearly unreactable.

they could just do away with refresher and reduce the cd of dynamos ult. and then give dynamos ult 0.5-0.75s cast time. i don't really like warpstone -> insta long cc. honestly same goes for mo ult. (this is kinda irrelevant to the discussion however.)

i also don't like echo shard, mostly because its either 1. not bought, 2. bought on bebop which is fine, as again bebops bomb is balanced with echo shard in mind but this means bomb bebop is not playable without echo shard or 3. its bought by a hero with a stun for a cheese melee build, like venator, abrams, ivy or haze. (seven used to buy it for stun)
 
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