I would disagree with your first point: hypersweats also push the limit testing as they search for the most efficient/broken interactions.
While some do, you cannot pretend like the vast majority of sweats simply pull up mobalytics and look at the best builds and test absolutely nothing new to the game. Additionally, just from experience from the discord server from people that were highly placed and that also did builds, these type of people understand what experimentation is, and don't get toxic at people for playing badly or experimenting on their own.
The argument almost gets contradictory, you should go to the "casual mode" to experiment, but then hypersweats also experiment?
Again things are not black and white: different kind of players contribute differently to the testing.
They aren't! Sweats and people that play normally aren't useless to testing; they simply just reaffirm existing data, and then cause new "odd" data to conflict against it, allowing many kinds of tests and weird interactions. If you only play X in a specific way, you'll not only provide some data on matchup stuff, but also what happens when you encounter other builds, how they should react, everything that needs to be tested.
The source of most of the interesting data DOES come from people that do weirder builds though, especially when said builds work: because it makes the dev have to look at something they weren't particularly expecting.
And the merging was probably not a good idea in this regard.
No, that's a pretty bad take. The way people talk about the merge, you'd think "normal" deadlock was just 12 people smoking weed and snorting cocaine while lazily moving around the map taking nothing seriously, while "ranked" deadlock was 12 hypersweats who haven't slept for 7 days waiting for the game to start, doing nothing but training all day long.
This doesn't happen. There are chill people who play in ranked. There are hypersweats who play in casual. What's stopping the highest ranked deadlocker from hopping in a "casual" match? What's stopping a bad player from playing in ranked?
You also talk about how "different players contribute differently to testing", why should we then separate them? It's more data for people of different "mindset" to clash. Considering the above, you literally have no way to prevent skilled sweaty people from getting into casual. So what do you do, you just ignore it?
Should we add casual and ranked back and then make them take an oath to only play casually and not sweat too much when playing normals? :| Ranked being there didn't stop me from playing Spirit Haze either, and even if it was back, it wouldn't stop me from doing so any more than now.
The merge was made because as of now, the two system are literally just the same. They use the exact same grading. It's literally only a mindset situation, nothing else.
"you aren't meant to be sweaty in a game that changes every 2 weeks" I mean, have you seen deadlock concept ? it is the incarnation of sweatiness, it's normal that it caters to that kind of players, even if taking the game as a released product is a bit silly.
You are allowed to sweat. It's normal to
want to sweat. But the game is not designed currently for you to sweat. It caters to these kind of players because they are taking what it is and making it into what they want it to be. And I get it, I kinda sweat too, to an extent.
But me sweating does not mean the game is build to sweat as of now. The game currently is not catering to hypersweats, because if it was, it would have a ranked queue. It's as simple as that.