I have doubts about the bullets of this new hero

2562317053

New member
I tried out a new character and then experimented with a few more in the sandbox, noticing that after the update, the developers had made adjustments to the bullets (some bullets now automatically follow players more closely, and their trajectories are different), and I found that the bullets of the new character were quite large, leading to an issue where the headshot rate was disproportionately high. I encountered many instances of the new character, and I found that there was a widespread problem of high weapon headshot rates. I think it might be because the bullets of the new character are too large, combined with the adjustments to the assistant aiming, which has resulted in an excessively high headshot rate for the new character. Of course, it could also be a mere illusion on my part, haha. I hope the developers can verify this, as I have encountered this issue (high headshot rates for the new character's weapons) more than once.
 
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