Theme: corrupt/renegade metro policeman, contrabandist or whatever.
The idea behind it is to have the build variety gradient be built around the proximity to the hound -- whether you choose to chase with it, be defensive, or shoot from afar while the dog holds down the enemy. The gun is supposed to be a slow rifle

Houndmaster
Tracks and exposes enemies out of position
stats untouched, no stats for the hound
60 DPS | 15 Bullet Damage | 18 Ammo | 4 Bullets per sec
63 Light Melee | 116 Heavy Melee
650 Max Health | 2 Health Regen
0% Bullet Resist | 0% Spirit Resist
6.5 m/s Move Speed | +0 m/s Sprint Speed | 3 Stamina
Fancy stun baton
Cursed bullet
Tracking pair
No idea
ult is missing and no sic command for the hound
The idea behind it is to have the build variety gradient be built around the proximity to the hound -- whether you choose to chase with it, be defensive, or shoot from afar while the dog holds down the enemy. The gun is supposed to be a slow rifle

Houndmaster
Tracks and exposes enemies out of position
stats untouched, no stats for the hound
60 DPS | 15 Bullet Damage | 18 Ammo | 4 Bullets per sec
63 Light Melee | 116 Heavy Melee
650 Max Health | 2 Health Regen
0% Bullet Resist | 0% Spirit Resist
6.5 m/s Move Speed | +0 m/s Sprint Speed | 3 Stamina
Fancy stun baton
22s Cooldown
Club the enemy, dealing melee damage and reducing target spirit power.
If the enemy is immobilized, the debuffs are prolonged by 2s.
- 50 Damage (+1 x Melee)
- 10 Spirit power (+1.1 x Boon)
- 4s Duration (all)
- 4.5m Cast Range
Tier 1: -11s Cooldown
Tier 2: Enemies hit have -25% Fire Rate
Tier 3: Houndmaster deals +15% damage to targets below 2 stamina
Cursed bullet
30s Cooldown | 1 Charge | 8s Charge Cooldown
Instantly load a special bullet, making the next shot curse the target and add extra Spirit Damage to Houndmaster's bullets on hit.
Headshots have double damage.
- 18 Per Shot (+0.14 x Spirit)
- 5s Duration
Tier 1: -20% Melee Resist on cursed bullet hit and -5s Cooldown
Tier 2: On Cast: Add 4 bullets to the clip
Tier 3: No fall-off and +1.5% current health as damage
Tracking pair
Can command the hound to change positioning.
Selecting an enemy will make the hound chase the target.
Self-cast: order the hound to stay close.
Can also be used to fetch unsecured souls (interruptable).
- 550 Hound Health (+36 x Boon)
- 0% Hound Bullet Resistance (+0.9 x Spirit)
- 0% Hound Spirit Resistance (+1.2 x Spirit)
Tier 1: Reduce Stamina Recovery by -40% for enemies hit by the hound for 2s
Tier 2: +20% Healing effectiveness for both when near each other (12m range)
Tier 3: +2.2m/s Move Speed near the hound when it chases (12m range)
No idea
1bebopultcd Cooldown
Detonate explosive implant after a delay.
You will get a new one at the base...
- 2.75s Delay Duration
- 230 Damage (+2.2 x Spirit)
- 1dog Cost
- 8m Explosion Radius
Tier 1: +2m Explosion Radius
Tier 2: Silent delay
Tier 3: 20% Remorse reduction
ult is missing and no sic command for the hound