gustavnis
Member
Introducing WICKERMAN
I've provided an overview image below but I'll post the abilities in plain forum post text as well.



Abilities:
1. Forest Thinning
Swing the axe in a narrow cone in front of you.
Dealing 65 damage immediately, followed by 50 damage over 2 seconds.
2. Spontaneous Combustion
Suddenly explode dealing 60 damage around you and, hurling you in the direction of your movement key input. If no input then fly upwards.
Little to no control of movement once you're off the ground.
3. Fire Fighting
Passive: Bullets apply Sizzle. Dealing 4% max HP over 6 seconds. Consecutive hits reset the duration.
Active: Throw a fire grenade dealing 40 damage on direct hit.
Breaks on impact to splash water in a large area, does nothing without Sizzle.
Any enemies with Sizzle get scorched with steam. Taking 30 damage and replacing Sizzle with Agony, adding damage amp from all sources of damage.
4. Scorched Earth
Create a large charred forest with spectral trees.
Applies constant Sizzle to all enemies in the zone.
Wickerman burns brighter and moves very quickly while in the zone.
If shot or hit while in the zone, Wickerman will Flare Up. Dealing damage around him and healing for some portion of the damage taken.
1.5 second cooldown (Flare Up)
Gun:
Fires slow-traveling flares with drop off. Encouraging shotgun range use for easy of use. Can be shot far but hard to hit.
The flare lingers on the ground for 0.5 seconds. (Deals no direct damage but can apply Sizzle)
- Cannot headshot.
- Max Ammo instead increases the size of the flare.
- Fire Rate instead increases Reload Speed
I've provided an overview image below but I'll post the abilities in plain forum post text as well.



Abilities:
1. Forest Thinning
Swing the axe in a narrow cone in front of you.
Dealing 65 damage immediately, followed by 50 damage over 2 seconds.
2. Spontaneous Combustion
Suddenly explode dealing 60 damage around you and, hurling you in the direction of your movement key input. If no input then fly upwards.
Little to no control of movement once you're off the ground.
3. Fire Fighting
Passive: Bullets apply Sizzle. Dealing 4% max HP over 6 seconds. Consecutive hits reset the duration.
Active: Throw a fire grenade dealing 40 damage on direct hit.
Breaks on impact to splash water in a large area, does nothing without Sizzle.
Any enemies with Sizzle get scorched with steam. Taking 30 damage and replacing Sizzle with Agony, adding damage amp from all sources of damage.
4. Scorched Earth
Create a large charred forest with spectral trees.
Applies constant Sizzle to all enemies in the zone.
Wickerman burns brighter and moves very quickly while in the zone.
If shot or hit while in the zone, Wickerman will Flare Up. Dealing damage around him and healing for some portion of the damage taken.
1.5 second cooldown (Flare Up)
Gun:
Fires slow-traveling flares with drop off. Encouraging shotgun range use for easy of use. Can be shot far but hard to hit.
The flare lingers on the ground for 0.5 seconds. (Deals no direct damage but can apply Sizzle)
- Cannot headshot.
- Max Ammo instead increases the size of the flare.
- Fire Rate instead increases Reload Speed
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