[Hero Suggestion] Headless Knight With a Ghost Companion for its Head and legs

JisBeanGaming

Active member
The headless knight appears like a centaur, with glowing ghost-green legs and steel-blue armour. In his right hand he carries a lance that shoots eerie green energy orbs, and in his left hand he holds a shield that matches the color of his armour. In its helmet is darkness accompanied by two shiny yellow orbs mirroring what could look like eyes for humans.

Skill 1 – Joust


The knight lowers his lance and dashes forward in a straight line.

  • He sticks the first enemy hero he hits, launching them upward for 1 second.
  • If he hits no one, he travels the full distance, gradually losing momentum near the end.
  • His turn rate during and immediately after the charge is similar to Abrams Charge.

Skill 2 – Shield Bash


He raises his steel-blue shield and slams it into nearby enemies.
  • Enemies in melee range are knocked back and briefly slowed.
  • If he is hit by a spell while performing Shield Bash, he reflects the spell’s damage back to the caster.

Skill 3 – Spectral Shift


The knight can pull himself closer to either his armored body or his ghostly form, shifting his presence between the physical and spirit realms.


  • Armoured Reins: When he anchors himself to his steel-blue armour, his body becomes denser, granting +25% bullet resistance and reduces all incoming bullet damage from the frontal side by 70% for 5 seconds.
  • Ghostly Reins: When he leans into his ghost-green spirit form, his ethereal energy grows stronger, letting him deal +25% more spirit damage, The first spell he casts after shifting into Spirit Form is automatically echoed, releasing a spirit-formed recast of that non-ultimate spell.

Skill 4 – Spectral Stampede


The knight channels for 1.5 second and stampedes forward with 20 m/s, becomes unslowable and can go through walls but still remain grounded. you have decreased turn rate while stampeding. While in this form, the knight cannot cast any skill. Any enemies during the first hit is stunned for 1 sec. Once the stampede ends. A ghastly cavalry follows up the trail thrice dealing damage to anyone still in its path
 
Back
Top