Invoker (spellcaster hero Original character concept)

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His spells are a combination of orbs which he selects with 1,2,3 button and invokes a spell by pressing 5. Then he casts the spell by pressing 4

A competent wizard knows perhaps two spells; an exceptional one, three or four. Wielding the elements of Quas, Wex and Exort, the Invoker surpasses them all. Forging Spirits of ice and fire to melt away the armor of enemies with great Alacrity while Snapping their heat-deprived cold bodies. Conjuring an Ice Wall to stop foes in their paths before vanishing into thin air, chilling nearby enemies like a Ghost Wandering through their ranks. Lifting enemies off the ground with a Tornado that reaches through half the battlefield, while charging up an Extractive Mana Pulse for the whirling foes to land into. Pulling down a gigantic Meteor from space to crush enemies along a path while at the same time unleashing a Deafening Blast to push them along meteor's path. And last but not least, predicting enemy movement and using the Sun to Strike enemies from anywhere on the map.
Whatever magic he chooses, one thing is certain: All shall come to bow before the Arsenal Magus.

Lore:
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.







Abilities: Cold Snap

Ability
Target Unit

Affects
Enemies / Self

Damage
Physical
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage and healing Invoker. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.



Ghost Walk


Ability
No Target

Affects
Self / Enemies


Invoker manipulates the ice and electrical energies around him, rendering his body invisible gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.



Ice Wall

Ability
No Target

Affects
Enemies

Damage
Physical
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.


Tornado
Does not pierce debuff immunity.
Ability
Target Point

Affects
Enemies

Damage
Physical
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex.

Alacrity
https://static.wikia.nocookie.net/d...ty_icon.png/revision/latest?cb=20111216184307
Ability
Target Unit

Affects
Allies


Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.



Sun Strike
https://static.wikia.nocookie.net/d...ke_icon.png/revision/latest?cb=20111216184520
Ability
Target Area
(Upgradable by Aghanim's Scepter. Target Unit)

Affects
Enemies

Damage
Physical
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.




Forge Spirit
https://static.wikia.nocookie.net/d...it_icon.png/revision/latest?cb=20111216184519
Ability
No Target




Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. Spawns two spirits when Quas and Exort are at least level 4.



Chaos Meteor
https://static.wikia.nocookie.net/d...or_icon.png/revision/latest?cb=20111216184308
Ability
Target Point

Affects
Enemies

Damage
Physical
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.



Deafening Blast
https://static.wikia.nocookie.net/d...st_icon.png/revision/latest?cb=20111216184308
Ability
Target Point

Affects
Enemies

Damage
Physical
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.




I put alot of effort into creating this idea so please consider implementing it right away.
 

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