coiil
Member
Sawtooth:
(Hell's handyman)
Weapon - Magnetic Sawblade Launcher: Piercing (Shoots a saw that pierces through enemies) Single Shot (Maxes at 1 Ammo) Returning (The saw travels it's max range before returning to you, potentially damaging enemies twice. Your weapon automatically reloads when the saw 'bullet' returns to you, and using alt-fire causes the launched saw to return to you early)
1 Ammo, 70 Bullet Damage, 60 Meter Range, 120 m/s bullet velocity.
Buzzsaw: (Passive) Holding Reload will freeze your sawblade in midair until you release, causing the saw to spin in place. Enemies within a 1.5 meter radius of it take your bullet damage at 0.3s intervals. Your rate of fire increases speed up the damage intervals, and ammo bonuses increase the saw's AoE.
LvL 1: +0.5 Meter sawblade radius.
LvL 2: +30% Rate of fire.
LvL 5: +30 Meter sawblade travel range.
Ball Bearing: Launches a ball bearing in a arc at the target spot. When the ball bearing hits an enemy, it stuns the enemy for 1s and comes to rest on the ground for 15s. If you shoot the bearing with your saw, it explodes into 30 smaller bearings that spread out 25 meters radially, dealing 5 spirit damage to first enemy they hit.
60 Meter Range, 18s CD.
LvL 1: -6s CD.
LvL 2: +0.75s Small bearing stun.
LvL 5: +5 Small bearing damage.
Magnacoil: Shoots a 1.5 meter wide magnetic beam in the direction you're aiming. If it hits an ally hero, it pulls them to you. If it hits an enemy hero, it rips the weapon out of their hands, replacing your weapon with theirs for 4s, or until you deplete it's ammo. The enemy is disarmed for the duration.
50 Meter Range, 32s CD.
LvL 1: Can grab Ball Bearing, causing your next attack to fire the bearing which explodes on impact.
LvL 2: +1.5x Stolen weapon rate of fire.
LvL 5: +50% CD reductions when hitting allies/bearings.
Lodestone: Has 2 charges. Creates a strong magnetic field over the target 6 meter radius that slows enemies and the velocity of bullets/ability projectiles traveling through it to a fixed 2 m/s. Lasts 5s.
75 Meter Range, 1s CD, 35s Charge Replenish.
LvL 1: +1.5s Duration.
LvL 2: Field deals 60 spirit DPS to enemies.
LvL 5: +2 Charges.
(Hell's handyman)
Weapon - Magnetic Sawblade Launcher: Piercing (Shoots a saw that pierces through enemies) Single Shot (Maxes at 1 Ammo) Returning (The saw travels it's max range before returning to you, potentially damaging enemies twice. Your weapon automatically reloads when the saw 'bullet' returns to you, and using alt-fire causes the launched saw to return to you early)
1 Ammo, 70 Bullet Damage, 60 Meter Range, 120 m/s bullet velocity.
Buzzsaw: (Passive) Holding Reload will freeze your sawblade in midair until you release, causing the saw to spin in place. Enemies within a 1.5 meter radius of it take your bullet damage at 0.3s intervals. Your rate of fire increases speed up the damage intervals, and ammo bonuses increase the saw's AoE.
LvL 1: +0.5 Meter sawblade radius.
LvL 2: +30% Rate of fire.
LvL 5: +30 Meter sawblade travel range.
Ball Bearing: Launches a ball bearing in a arc at the target spot. When the ball bearing hits an enemy, it stuns the enemy for 1s and comes to rest on the ground for 15s. If you shoot the bearing with your saw, it explodes into 30 smaller bearings that spread out 25 meters radially, dealing 5 spirit damage to first enemy they hit.
60 Meter Range, 18s CD.
LvL 1: -6s CD.
LvL 2: +0.75s Small bearing stun.
LvL 5: +5 Small bearing damage.
Magnacoil: Shoots a 1.5 meter wide magnetic beam in the direction you're aiming. If it hits an ally hero, it pulls them to you. If it hits an enemy hero, it rips the weapon out of their hands, replacing your weapon with theirs for 4s, or until you deplete it's ammo. The enemy is disarmed for the duration.
50 Meter Range, 32s CD.
LvL 1: Can grab Ball Bearing, causing your next attack to fire the bearing which explodes on impact.
LvL 2: +1.5x Stolen weapon rate of fire.
LvL 5: +50% CD reductions when hitting allies/bearings.
Lodestone: Has 2 charges. Creates a strong magnetic field over the target 6 meter radius that slows enemies and the velocity of bullets/ability projectiles traveling through it to a fixed 2 m/s. Lasts 5s.
75 Meter Range, 1s CD, 35s Charge Replenish.
LvL 1: +1.5s Duration.
LvL 2: Field deals 60 spirit DPS to enemies.
LvL 5: +2 Charges.