[Hero] Sawtooth

coiil

Member
Sawtooth:
(Hell's handyman)

Weapon - Magnetic Sawblade Launcher: Piercing (Shoots a saw that pierces through enemies) Single Shot (Maxes at 1 Ammo) Returning (The saw travels it's max range before returning to you, potentially damaging enemies twice. Your weapon automatically reloads when the saw 'bullet' returns to you, and using alt-fire causes the launched saw to return to you early)
1 Ammo, 70 Bullet Damage, 60 Meter Range, 120 m/s bullet velocity.

Buzzsaw: (Passive) Holding Reload will freeze your sawblade in midair until you release, causing the saw to spin in place. Enemies within a 1.5 meter radius of it take your bullet damage at 0.3s intervals. Your rate of fire increases speed up the damage intervals, and ammo bonuses increase the saw's AoE.
LvL 1: +0.5 Meter sawblade radius.
LvL 2: +30% Rate of fire.
LvL 5: +30 Meter sawblade travel range.

Ball Bearing: Launches a ball bearing in a arc at the target spot. When the ball bearing hits an enemy, it stuns the enemy for 1s and comes to rest on the ground for 15s. If you shoot the bearing with your saw, it explodes into 30 smaller bearings that spread out 25 meters radially, dealing 5 spirit damage to first enemy they hit.
60 Meter Range, 18s CD.
LvL 1: -6s CD.
LvL 2: +0.75s Small bearing stun.
LvL 5: +5 Small bearing damage.

Magnacoil: Shoots a 1.5 meter wide magnetic beam in the direction you're aiming. If it hits an ally hero, it pulls them to you. If it hits an enemy hero, it rips the weapon out of their hands, replacing your weapon with theirs for 4s, or until you deplete it's ammo. The enemy is disarmed for the duration.
50 Meter Range, 32s CD.
LvL 1: Can grab Ball Bearing, causing your next attack to fire the bearing which explodes on impact.
LvL 2: +1.5x Stolen weapon rate of fire.
LvL 5: +50% CD reductions when hitting allies/bearings.

Lodestone: Has 2 charges. Creates a strong magnetic field over the target 6 meter radius that slows enemies and the velocity of bullets/ability projectiles traveling through it to a fixed 2 m/s. Lasts 5s.
75 Meter Range, 1s CD, 35s Charge Replenish.
LvL 1: +1.5s Duration.
LvL 2: Field deals 60 spirit DPS to enemies.
LvL 5: +2 Charges.
 
Lovely weapon, but from what I remember from your posts, that's to be expected.
Single Shot (Maxes at 1 Ammo)
How does this interact with items and the bridge buff? Is it completely wasted or converted into something else?
Magnacoil
I believe this is the only spell I don't like. Can you explain your thought process better on the weapon stealing?
Love the sawblade idea, though it might be agony to secure souls with. Otherwise, seems pretty fun.
It's gonna be weird since you'll be killing the creep with the normal shot and then secure it with the alt-fire? Either that or with the 1. Sounds fun by itself, personally.
 
How does this interact with items and the bridge buff? Is it completely wasted or converted into something else?
Buffs to ammo/rate of fire do benefit Buzzsaw by making the saw bigger (Ammo) and damage faster (RoF) Some very specific buffs might get wasted though unless specific exceptions were made for them though. For the most part they shouldn't completely wasted.

I believe this is the only spell I don't like. Can you explain your thought process better on the weapon stealing?
I was picturing it being used in conjunction with Buzzsaw, where you either stun an enemy with Ball Bearing or stick them in Lodestone field for a little bit with your saw on them, and then you steal their weapon to get more damage in while your blade is out and you can't shoot again anyway. Also I just kind of liked the flavor.
It's gonna be weird since you'll be killing the creep with the normal shot and then secure it with the alt-fire? Either that or with the 1. Sounds fun by itself, personally.
Ya I thinking of killing them with the saw and sweeping back with alt-fire for the soul. Leaving Buzzsaw on an enemy would also basically hit the soul as it's leaving them for easy securing of a single creep at a time at least.
 
Back
Top