[Hero Rework] Holliday

Rehex

New member
This is a suggestion for reworking Hollidays abilites to be more combat oriented and frankly just more fun.
Image includes the same Information as the text here, but ive posted it seperately for readability.
Holliday recomendation (5).jpg
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Holliday Rework


Passive changes:

Holliday now posesses 100% air control permanently.
2 Stamina changed to 3 Stamina

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Ability 1: Nitroglycerin
Throw a volatile bottle of Nitroglycerin that explodes on impact dealing spirit damage and applying knockup.
Shooting the bottle mid-air will make it explode immediately, dealing extra damage.
Can be melee'd it make it fly further.

Statistics:
1 Charge 3,5s Charge Time 25s CD 5m Radius
Explosion damage 100 x1.7 Spirit
Shot Explosion damage 140 x1.9 Spirit
Displacement duration 0.4s

Upgrades:
T1- -10s CD
T2- +0.4s Displacement and +2 Charges
T3- Improved Spirit Scaling for regular and shot explosions

Notes:
-Unlike the previous barrels, Bottles are thrown with rather high velocity
-Explosions on Impact make their use more intuitive for newer players and allow you to use them effectively in close range, though without the advantage of extra shot damage
-Ive briefly considered if they should be usable for "Rocket jumping", it would combo nicely with extending air time for stomps, but the kit is already very loaded
-Allowing for extra range with light melees would allow players with the right muscle memory to still benefit and differentiates them from most thrown explosive abilities
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Ability 2: Pegasus-Shoe
Drop a horse shoe in the world that launches any hero.
You can directly land on top of an enemy to stomp them, dealing spirit damage and launching you into the air once more. This can be repeated until you touch the ground.
Stomping an enemy trooper will result a stomp and launch thats only half as effective.

Statistics:
(No longer a charged ability)
29s CD
20s Duration
150 Spirit damage x1.4 Spirit
3s Cooldown between stomps

Upgrades:
T1- -12s Cooldown
T2- -1,5s Cooldown between stomps and +40 Damage
T3- Stomping Enemies in the air stuns them for 1s (Once per Horseshoe launch)

Notes:
-Stomping previously was rather useless, this rework would allow for a Movement Spirit burst playstyle built around goomba stomping people
-No charges means that Holliday will struggle more with traversing the map, however having full air control all the time kind of balances this out
-Stomping should be rather generous, kind of like Silvers Boot-Kick, since netcode and other factors make it quite difficult to make direct contact with players
-T3 Upgrade combos nicely with the Displacement from Nitroglycerin
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Ability 3: Crackshot (Unchanged)
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Ability 4: Lasso Toss
Throw out your lasso, dealing spirit damage and applying stun. After a brief delay, send the enemy rolling in the direction you are looking until they make impact with a wall or rolling time has elapsed.

Statistics:
20m Range
2,5s Rolling Duration
110s CD
2,5s Stun
120 Spirit Damage x1.8 Spirit

Upgrades:
T1- +3m Range and +50 Damage
T2- -30s CD
T3- Enemies Hit by a Rolling Player are stunned for 1,5s and take Lasso damage

Notes:
-About 1s after a Lasso the behavior here would basically be the same as a Doorman luggage cart, with the difference being that they are stunned during it
-Bowling an enemy into their teammates just sounds fun
-Holliday can pull a retreating enemy from their backline and push them back into the frontline without having to put themselves at risk (it also minimizes enemies retaliating after an Ult)
 

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