Hero - RENEGADE

gustavnis

Member
Renegade
(art, design, writing etc by me)

Renegade Canvas Border.jpg
Renegade 75.jpgRenegade Splash art 50.jpg
--- Hero Overview
Renegade is a deceptive mid-range fighter. Specializing in disorienting the enemy team and reconning.

Trick your enemies with clones and doubles, make your enemies dance with hypnotic snakes and venomous bites. All with guns blazing!

- Start with 10% bullet resist due to armor
- 700 base health
- 3 Stamina


--- Gun - Weeping Pinions
Your run of the mill percussion revolvers, only heavily worn and stained. There's something ominous about them. As if they had been dragged through hell itself.

- Houses 6 rounds per revolver. Shots alternate between them.
- Casting any ability (other than Molt) does not interrupt shooting or reloading. (Active Items behave normally).
- Reload one bullet at a time, reload can be interrupted by shooting.

!All of the info below has illustrations in the presentation image!

--- Ability 1 - Lethal Pact

Coyote
darts forward in a long narrow line to bite and hold on to the first enemy hero it hits.

Keep pumping lethal venom for as long as line of sight and effective range is kept, otherwise it returns to Renegade and goes on cooldown
T3 = Tethered enemy is movement slowed by 40%


--- Ability 2 - Molt

Shed a pile of skin that morphs into a clone. The real Renegade is eaten by Coyote and sinks under ground.
+5 regen while under ground.

Take control of the clone.

Clone has 22% of your max HP (but appears identical to enemy UI)

Recast to kill the clone and transform it into a pile of snakes that bite and envenom any nearby enemy. Return from under ground where you first cast Molt.

T3 = Keep holding recast after creating a snake pile to appear in the clone's stead.

--- Ability 3 - Seeing Double
Shake the rattle to make a soundwave around you, dealing spirit damage and disturbing enemy vision for 8 seconds. (no impact on game graphics or visuals)

For the duration enemies have -50% accuracy and see two Renegades.

The double's movements mirror Renegade's and does not body block. It can be shot and appear to take damage but does not affect Renegade.

The double does not deal damage or apply effects.

T3 = Shooting the double deals spirit damage to the shooter and silences them for a short duration

--- Ability 4 - Mass Hypnosis
Coyote rattles loud in hypnotic patterns.
Any enemy heroes in a large radius start to hallucinate and their UI is affected.

All health becomes unknown (own, allies and enemy health bars). Enemy minimap positions are randomized.


Snake Pit
During Mass Hypnosis, replace the skill with Snake Pit:

Target an enemy hero under hypnosis, the hero will hallucinate many small snakes that chase and bite, dealing spirit damage. The snakes can be killed but more keep spawning for the duration of Mass hypnosis.

Only Renegade and the targeted hero can see the snakes.

Only the targeted hero can kill them.

T3 = Snake pit can be cast twice. During Mass Hyonosis. Once per hero.

Cannot gain more charges

--- Backstory
See presentation image for backstory. It's a bit long to post here as well.

Thanks for checking my post out!

This is my third character idea. If you'd like to check out my others, they are;

WICKERMAN
&
Mylo the Butcher
 
PEAK!!! The lore, abilities, the evil ass snake, everything!!

The idea of a hero other than drifter who messes with enemy perception would be really funny and I'm a little surprised we haven't gotten more of them.
 
could you recolor her to have red or red and black patterned fabric? and add a jewel to the hat.

looks way too much like a holliday skin but badass kit. the ultimate reminds me of an early ability idea where a laughing face would briefly cover up most of your screen.
 
Thank you! I'm happy you took the time to read it all :)
I saw this on the subreddit so wanted to boost it on the forums as well. As annoying as she'd be to fight, I really hope we get her or at least a hero like her in the game. This is probably the best and most unique custom hero concept I've seen for this game :>
 
Creativity 1000/10, Gameplay Complicated/10.

1. How exactly first skill works? Like Geists Life Drain? Is Snake going throuth walls?

2. So second skill Clone can take damage? and deal damage? And main hero is fully safe? Sound ultra unbalanced. Too much for 1 skill.

3. How exactly Ability Cast happening? Where exactly clone appears? And what do you mean by Disturbing enemy vision? How this works on multiple targets? Is your pc explodes on 6 Enemy Hit?

4 Spawning Moving NPCs that only 2 players can interact sounds like Imposible for Realization.

I think you came up with your own Great Idea and completly forgot about actual Gameplay.

3 of 4 Abilitys must be Reworked and Simplified to reach somehow playable state. Thats only my opinoin of course. I write this Criticism only because Idea and Art realization is Great.
 
could you recolor her to have red or red and black patterned fabric? and add a jewel to the hat.

looks way too much like a holliday skin but badass kit. the ultimate reminds me of an early ability idea where a laughing face would briefly cover up most of your screen.
Fun fact, the poncho was actually red at first. But it felt a bit too colourful for a stone cold bandit.
I don't think she looks much like holiday. And would especially look very different in game
 
I saw this on the subreddit so wanted to boost it on the forums as well. As annoying as she'd be to fight, I really hope we get her or at least a hero like her in the game. This is probably the best and most unique custom hero concept I've seen for this game :>
Thank you so much! The post didn't do very well on reddit but getting exposure on anything I post feels very random haha
 
Creativity 1000/10, Gameplay Complicated/10.

1. How exactly first skill works? Like Geists Life Drain? Is Snake going throuth walls?

2. So second skill Clone can take damage? and deal damage? And main hero is fully safe? Sound ultra unbalanced. Too much for 1 skill.

3. How exactly Ability Cast happening? Where exactly clone appears? And what do you mean by Disturbing enemy vision? How this works on multiple targets? Is your pc explodes on 6 Enemy Hit?

4 Spawning Moving NPCs that only 2 players can interact sounds like Imposible for Realization.

I think you came up with your own Great Idea and completly forgot about actual Gameplay.

3 of 4 Abilitys must be Reworked and Simplified to reach somehow playable state. Thats only my opinoin of course. I write this Criticism only because Idea and Art realization is Great.
First off I want to say that whenever I create a character's kit or design, I always think of what would be cool first. And how it would be balanced or work second. I believe this is how the best ideas happen. If it were to be developed, it would be in a experimental state on a private build of Deadlock, to see what works and what doesn't.

1. No the snake does not go through walls, as it breaks without line of sight. This would be much stricter that Billy's chain gang. Basically you'd need a straight line of free space from her shoulder to the enemy.

2. The clone is extremely squishy as it has 22% (just an example number) of your max HP total. It's basically oneshot. The main use is to recon enemy territory safely. Or to run out of sight, create a clone and run away to deceive your enemy. Making them think you ran away, while the real you is still in the same spot, hiding.
If it dies you are sent back to your original position. The snake pile trap only happens if you kill the clone yourself by recasting. And if you invest to T3 upgrade, you can replace the clone with the real Renegade.

3. All it does is shoot a wave around Renegade. Enemies hit by the wave have -50% gun accuracy and see a mirror copy of Renegade for 8 seconds. There is no graphics or visual disturbing the actual players vision on screen.

4. Why does it sound impossible for realization?

Thanks for showing interest!
 
First off I want to say that whenever I create a character's kit or design, I always think of what would be cool first. And how it would be balanced or work second. I believe this is how the best ideas happen. If it were to be developed, it would be in a experimental state on a private build of Deadlock, to see what works and what doesn't.

1. No the snake does not go through walls, as it breaks without line of sight. This would be much stricter that Billy's chain gang. Basically you'd need a straight line of free space from her shoulder to the enemy.

2. The clone is extremely squishy as it has 22% (just an example number) of your max HP total. It's basically oneshot. The main use is to recon enemy territory safely. Or to run out of sight, create a clone and run away to deceive your enemy. Making them think you ran away, while the real you is still in the same spot, hiding.
If it dies you are sent back to your original position. The snake pile trap only happens if you kill the clone yourself by recasting. And if you invest to T3 upgrade, you can replace the clone with the real Renegade.

3. All it does is shoot a wave around Renegade. Enemies hit by the wave have -50% gun accuracy and see a mirror copy of Renegade for 8 seconds. There is no graphics or visual disturbing the actual players vision on screen.

4. Why does it sound impossible for realization?

Thanks for showing interest!

2 Even as Example 22% of Mx Health even at level 1 is around 140 hp. Holliday Crackshot not killing it, Strongest First Level 1 Shot not oneshoting it. Its not even Baiting its straight up Tanking enemy guns and abilitys.

Sinking underground is unnecesary, Gray Talon ultimate is kinda similar and Talon is fully unprotected while casting, but its his Ultimate and you suggest undoubtly Stronger ability as regular.

Renegade must be Unprotected while casting ability, so you need to choose right Timing and place to Hide. In this variation Clone HP can be this High, and part about transforming into snakes is so unclear. Is is Spawns Snakes like NPCs or it creates damaging zone like Kudzu bomb or its just apply effects?

If it Spawn snake then its unplayable, damaging zone or Instantly damaging with effect apply is ok.

3 Your Concept is about Snakes and Hypnosis as i can understand, so its unclear for me why you implement Cloning again.

I hope you not offended by trying to rework your concepts.

I suggest sacrifice Clone Illusion and -50% accuracy. Instead Enemys shooting under Sound wave effect works on Renegade itself with 50% bullet Evasion and enemys see her Blured. Much simplier, in my opinion easely can be in game and idea of Messing Enemy Vision is still there.

4 I was wrong about choosing word Imposible. Better say that Realisation of this exact version of Ultimate is so Difficult that its not worth to work on. Thats how i feel.

I suggest to Rework last part about Snakes.

Renegade Shooting on Targets Under Mass Hypnosis not deal Diresct Weapon damage and instead every Shot spawn Snakes that deal Spirit damage after short delay. Nature of Snakes is similar to Soul Orbs that spawn After killing Trooper. So everyone can see them and shoot them but since there is no one Chosen target its not big deal.

In my opinion this version is not Art wise better, i cant match your Art skills, but more playable and more likely get less changes if it got into the game.
 
2 Even as Example 22% of Mx Health even at level 1 is around 140 hp. Holliday Crackshot not killing it, Strongest First Level 1 Shot not oneshoting it. Its not even Baiting its straight up Tanking enemy guns and abilitys.

Sinking underground is unnecesary, Gray Talon ultimate is kinda similar and Talon is fully unprotected while casting, but its his Ultimate and you suggest undoubtly Stronger ability as regular.

Renegade must be Unprotected while casting ability, so you need to choose right Timing and place to Hide. In this variation Clone HP can be this High, and part about transforming into snakes is so unclear. Is is Spawns Snakes like NPCs or it creates damaging zone like Kudzu bomb or its just apply effects?

If it Spawn snake then its unplayable, damaging zone or Instantly damaging with effect apply is ok.

3 Your Concept is about Snakes and Hypnosis as i can understand, so its unclear for me why you implement Cloning again.

I hope you not offended by trying to rework your concepts.

I suggest sacrifice Clone Illusion and -50% accuracy. Instead Enemys shooting under Sound wave effect works on Renegade itself with 50% bullet Evasion and enemys see her Blured. Much simplier, in my opinion easely can be in game and idea of Messing Enemy Vision is still there.

4 I was wrong about choosing word Imposible. Better say that Realisation of this exact version of Ultimate is so Difficult that its not worth to work on. Thats how i feel.

I suggest to Rework last part about Snakes.

Renegade Shooting on Targets Under Mass Hypnosis not deal Diresct Weapon damage and instead every Shot spawn Snakes that deal Spirit damage after short delay. Nature of Snakes is similar to Soul Orbs that spawn After killing Trooper. So everyone can see them and shoot them but since there is no one Chosen target its not big deal.

In my opinion this version is not Art wise better, i cant match your Art skills, but more playable and more likely get less changes if it got into the game.
Don't worry, no offense taken.

2. I don't think the clone needs to be literally oneshot to be balanced. Being squishy should be enough, you can't steal jungle easily or fight enemy heroes effectively.

I agree the snake pile idea was left pretty vague. I was leaning in the direction of aoe damage burst though. Similar to a geist bomb, just an instance of damage but with snakes biting you then turning to dust or something like that.

Saying that molt is a "undoubtedly stronger ability" than grey talon's owl is very weird to me. It's not at all the same ability.
The owl can deal heavy damage at high speed, globaly on the entire map. You guide the projectile until it explodes and then you're out. With Renegade's Molt you would control it just like you control the normal hero. I can see the argument of going under ground being too strong, but it's hard to say without testing it in game.

3. The mirror double that the soundwave creates is a hallucination not a clone. By having two characters on screen it makes it possible to juke your opponent and try to skillfully confuse them. If you instead make her blurred with a 50% bullet dodge chance you lose all that. And I personally do not like the idea of a blurred character effect, feels like it would make for a messy gameplay experience.

4. Sure it might sound difficult to pull off, and maybe it is. But thinking like that limits what Deadlock could become. Imagine how many problems they had with implementing a complex hero like Doorman into the game. On paper it sounds like a technical, and balancing nightmare. But they made that work, and the game is more awesome because of it.
 
Its sad that you didnt find my suggetions useful.
And i bet they didnt had much problems with Doorman, just because its Valve, company known for Portal games. Comparing Doorman mechanics to Renagade ultimate is not correct. Just because Portals have very Flexible usage, when this ability its just Single Target Complicated Debuff. If they in theory find way to make Invisible and partialy Invincible snakes there not gonna be another usage for this mechanics, its ultra unbalaced, and not worth to work on.
 
Its sad that you didnt find my suggetions useful.
And i bet they didnt had much problems with Doorman, just because its Valve, company known for Portal games. Comparing Doorman mechanics to Renagade ultimate is not correct. Just because Portals have very Flexible usage, when this ability its just Single Target Complicated Debuff. If they in theory find way to make Invisible and partialy Invincible snakes there not gonna be another usage for this mechanics, its ultra unbalaced, and not worth to work on.
haha, nah I mean, any feeback is useful. I might just not agree with most of it. I do think the "going under ground" part might be too strong like you said though.

Deciding that the tech for having moving npc's would not have uses outside of Renegade's ult in the future seems very close minded. It could have all kinds of use cases. And making it so only a select few players see them should be very easy, practically / technically speaking
 
haha, nah I mean, any feeback is useful. I might just not agree with most of it. I do think the "going under ground" part might be too strong like you said though.

Deciding that the tech for having moving npc's would not have uses outside of Renegade's ult in the future seems very close minded. It could have all kinds of use cases. And making it so only a select few players see them should be very easy, practically / technically speaking
If they in theory find way to make Invisible and partialy Invincible snakes there not gonna be another usage for this mechanics, its ultra unbalaced, and not worth to work on.
Invisible and partialy Invincible doesnt mean Moving. It means that you cant see object and cant deal damage to this object. Problem is not to make few player see, problem is make Other Players Incapable to See them. Even more problem is to Make them be touched only by Chosen Enemy. That means they Invicible to all Damage expect Chosen player.

Sorry, but only close minded here is you, in terms of Game Engine. Its not Dream Space where you can build whatever you can imagine. I again repeat myself, even if they find way to bring it in reality, its still not Worth it.
Its only my opinion and i can be wrong, but the way you imagining Renegade Ultimate most likely never going to be in the game.
 
Invisible and partialy Invincible doesnt mean Moving. It means that you cant see object and cant deal damage to this object. Problem is not to make few player see, problem is make Other Players Incapable to See them. Even more problem is to Make them be touched only by Chosen Enemy. That means they Invicible to all Damage expect Chosen player.

Sorry, but only close minded here is you, in terms of Game Engine. Its not Dream Space where you can build whatever you can imagine. I again repeat myself, even if they find way to bring it in reality, its still not Worth it.
Its only my opinion and i can be wrong, but the way you imagining Renegade Ultimate most likely never going to be in the game.
Valve have already made something similar to the ult back in 1999
I really don't think that they would struggle to implement renagade's ult as is
 
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