Hero - RENEGADE

haha, nah I mean, any feeback is useful. I might just not agree with most of it. I do think the "going under ground" part might be too strong like you said though.

Deciding that the tech for having moving npc's would not have uses outside of Renegade's ult in the future seems very close minded. It could have all kinds of use cases. And making it so only a select few players see them should be very easy, practically / technically speaking
I don't think going underground would be unbalanced as long as there is a duration (preferably on the longer side) and you can see where Renegade is hiding. Maybe add a manhole cover on the ground where she hid that is decently visible. A light sound effect of the lid closing would also be nice.

I don't think moving NPCs would be the hard part but forcing only one person to see the NPC as well as making them invulnerable to all damage other than "selected hero". I think making it where other people can do damage to them but can't see them would be GREATLY easier. That would also have interesting design work in the future. Also allows for times where people scream in game chat to please throw AOE damage on the ground to save them from imaginary snakes and I find that would make for enjoyable game play experiences. Honestly a huge fan of this character as a whole.
 
Back
Top