[Hero] Moonshine, french-canadian werewolf bootlegger

postto

New member
werewolfmoonshineposter.png

Twenty-three years ago, a fragment of the moon the size of a mountain tore out of the sky and crashed into the frozen waters of Lake St-Jean in Quebec. The impact unleashed floods that swept away entire villages and claimed thousands of lives. However, the presence of the cosmic fragment awakened the dormant curse of lycanthropy in everyone nearby who carried it. Gifted suddenly their feral forms, they jumped in the waters to save their families and neighbors from the cold of winter. Now on the icy banks of the lake, with no help for miles, most survivors chose to accept what they now called the benediction of lycanthropy.

Gédéon Drapeau was only five months old when it happened. He and his older brother were dragged from the ruins of their home by their grandmother, who raised them both through the chaos that followed. As the years passed, they built together a prosperous moonshining operation that would distribute their product across North America; Scintillement de Lune, an alcohol distilled using the waters of the lake, that could maintain a werewolf’s form for a while independently of the lunar cycle.

But a few years ago, tragedy struck. An accident at their distillery killed their grandmother and landed Gédéon’s brother in prison, leaving him as the reluctant head of the Pack. Now known in the criminal world as "Moonshine", Gédéon never desired the throne he sits on, well at least not at such a young age. Although competent, his passion always was aiming elsewhere: the accordion, folklore, collecting stories from strangers. Hard things to pursue when you’re trapped behind the desk of a criminal empire.

Now in New York under the pretenses of striking a distribution deal with local gangs, he’s wondering if maybe the ritual can give him the exit he’s been looking for?

Moonshine-1764115779.png


It is the first time i post on the forums, so idk much what the format is, but here's my thought process on making this character:

I really thought Quebec and New York are right next to each other, it would be wasted potential not to have at least one French-Canadian character.

Then through some research found out Quebec was the only place in North-America that didn't do the prohibition, so there was a lot of bootlegging happening at the border and that french-canadians were really involved in organised crime (Al Capone's personal driver was french-canadian) so making him a moonshiner seemed appropriate.

As for werewolf, well research made me realize half of Quebec folklore is pelt hunters fighting werewolves so might as well do that.


Document_20251124_0004.pngIMG_20251125_181534190 (1).jpgCapture_decran_2025-11-24_132429.pngCapture_decran_2025-11-24_133713.pngCapture d’écran 2025-11-24 192101.png
 

Attachments

  • Capture d’écran 2025-11-24 165700.png
    Capture d’écran 2025-11-24 165700.png
    15.5 KB · Views: 7
  • Capture d’écran 2025-11-24 165647.png
    Capture d’écran 2025-11-24 165647.png
    16.1 KB · Views: 3
  • Capture d’écran 2025-11-24 165640.png
    Capture d’écran 2025-11-24 165640.png
    14.7 KB · Views: 2
  • Capture d’écran 2025-11-24 165632.png
    Capture d’écran 2025-11-24 165632.png
    17.8 KB · Views: 5
  • Pack-Tactic-1764038579.png
    Pack-Tactic-1764038579.png
    1.1 MB · Views: 5
  • Canine-Senses-1764038602.png
    Canine-Senses-1764038602.png
    984.2 KB · Views: 6
  • Pack-Tactic-1764038579.png
    Pack-Tactic-1764038579.png
    1.1 MB · Views: 4
  • Claw-Lunge-1764115765.png
    Claw-Lunge-1764115765.png
    972.9 KB · Views: 5
PS: i have no idea if the kit is balanced, but i thought it would be nice to play on the Werewolf theme and make it around teamfights and being near your teamates the same way a wolf pack would hunt in nature, it's a bit like if Drifter was inverted into a more support role
 
Interesting concept, would definitely make sense to add a Quebec hero to the game given the proximity.

Bunch of thoughts:
Pack Tactic would need its numbers brought way down(6.5 base +2.5 at 1AP for 9s of +10% gun damage + 0.45x spirit scaling on the damage boost to everyone around him). That is good enough to be an ult in and of itself, especially when we compare it to Wraith's Full Auto that's less strong early and has a longer cooldown. Gotta bring the x0.45 scaling down to a 1/10th to x0.045 (I'm guessing that's what you meant and maybe I'm harping on a typo), maybe mess with the cooldown.

Also thinking that perhaps Canine Sense might need changes. The way I see it, it kinda overlaps a bit with Drifter's Bloodscent with both the trail and the gun damage amp, and also just seems annoying as hell being randomly highlighted as you're jungling and getting slowed with seemingly no interaction whatsoever by a Moonshine spotting me across the map. Still thinking what I'd change it with.

With regards to the ulti, I think maybe we can do something more in tune with the support pack-hunter concept than giving Moonshine +15 spirit damage per shot + really short invulnerability with a long ass casting time.

I'm thinking we could maybe instead give him something akin to Bounty Hunter's Track from Dota 2: Mark a target to grant true vision of them, boosts allies close to the target's movement speed, and pays out extra bounty for the kill.
They way I see it, one of the natural downfalls of Moonshine as a character is that the deathball mechanics he wants to play around also mean that gold distribution-wise his team is getting nothing per kill or creep, and gets outmacroed by people splitting up. Track would not only fit very well with the whole tracking down theme of the character, but would also help deal with the gold deficiency his playstyle creates, and be a generally good support skill.

Aside from that, I like the idea, maybe I'd mess with some of the numbers, would have to see, but overall I think it'd make sense for a werewolf/pack hunter hero to be in the game, and for Quebec to get some rep.
 
Interesting concept, would definitely make sense to add a Quebec hero to the game given the proximity.

Bunch of thoughts:
Pack Tactic would need its numbers brought way down(6.5 base +2.5 at 1AP for 9s of +10% gun damage + 0.45x spirit scaling on the damage boost to everyone around him). That is good enough to be an ult in and of itself, especially when we compare it to Wraith's Full Auto that's less strong early and has a longer cooldown. Gotta bring the x0.45 scaling down to a 1/10th to x0.045 (I'm guessing that's what you meant and maybe I'm harping on a typo), maybe mess with the cooldown.

Also thinking that perhaps Canine Sense might need changes. The way I see it, it kinda overlaps a bit with Drifter's Bloodscent with both the trail and the gun damage amp, and also just seems annoying as hell being randomly highlighted as you're jungling and getting slowed with seemingly no interaction whatsoever by a Moonshine spotting me across the map. Still thinking what I'd change it with.

With regards to the ulti, I think maybe we can do something more in tune with the support pack-hunter concept than giving Moonshine +15 spirit damage per shot + really short invulnerability with a long ass casting time.

I'm thinking we could maybe instead give him something akin to Bounty Hunter's Track from Dota 2: Mark a target to grant true vision of them, boosts allies close to the target's movement speed, and pays out extra bounty for the kill.
They way I see it, one of the natural downfalls of Moonshine as a character is that the deathball mechanics he wants to play around also mean that gold distribution-wise his team is getting nothing per kill or creep, and gets outmacroed by people splitting up. Track would not only fit very well with the whole tracking down theme of the character, but would also help deal with the gold deficiency his playstyle creates, and be a generally good support skill.

Aside from that, I like the idea, maybe I'd mess with some of the numbers, would have to see, but overall I think it'd make sense for a werewolf/pack hunter hero to be in the game, and for Quebec to get some rep.
thanks for the reply

like i said, i'm not that good at balancing, i did thought Pack Tactic to be like Wraith's Full Auto, but instead of getting all the boost and giving half to your teamates, it would be the other way around

as for Canine Sense, i thought of this character before Drifter was added, and it seemed logical that a wolf themed character would use smells to track players, the way i thought of changing it up a bit is that basically when you spot an enemy with M3, you get bonuses. I thought it could be a great way to make a character that teaches new players about team play and communication in a game that's very oriented towards that, maybe putting a cooldown on Moonshine's spotting specifically could nerf it, or make it so you can only have bonuses against the last player you've spotted, so that way you can't stack and roll, you have to pick your targets more strategically

as for ult, i thought the casting time to be a bit like Billy's chains, basically, there's a sound queue, the howl, that tells the enemy and your team that you're ulting, letting your team know to get near you to let you be good

as for souls/playstyle, i haven't really thought of that honestly

and your suggestion for Bounty Hunter's Track is definitely interesting

so yeah, that wraps it up, thanks again for the reply
 
what if 3 was merged into 2, and have that ability be the bonus you receive. you only get the regen and damage only if you spot an enemy for your team, sort of like in wolf packs the leader has to be the one who zeroes in on the prey first to get his reward.

his new 3 could be something to give him a stun so he can land his 1 and ultimate, since he's a bootlegger he could throw booze thats so strong it just stuns enemies and with upgrades take a swig himself for some defensive staying power.
 
what if 3 was merged into 2, and have that ability be the bonus you receive. you only get the regen and damage only if you spot an enemy for your team, sort of like in wolf packs the leader has to be the one who zeroes in on the prey first to get his reward.

his new 3 could be something to give him a stun so he can land his 1 and ultimate, since he's a bootlegger he could throw booze thats so strong it just stuns enemies and with upgrades take a swig himself for some defensive staying power.
i've thought of actually equiping him with basically a molotov coctail made with his own bottles that would work basically like one of Ivy's kudzu, but then i remembered "Alchemical Fire" existed so it felt a bit redundant to add, and as i mentioned above, i liked the idea of the scent trail too much not to use it, but thanks for the feedback/reply
 
Not only do I find the lore based in reality really neat, I really enjoy the idea of a spotter type. For the new folks that get into deadlock/MOBAs and try a character like Moonshine, he has a neat gameplay loop that emphasize the importance of pinging and communicating with your teammates. I do think there should be a cooldown on the passive. Not only because it could be annoying to be slowed down by him 24/7, but to give a break for my ears when playing with a pinging-happy Moonshine.
I'm thinking we could maybe instead give him something akin to Bounty Hunter's Track from Dota 2: Mark a target to grant true vision of them, boosts allies close to the target's movement speed, and pays out extra bounty for the kill.
They way I see it, one of the natural downfalls of Moonshine as a character is that the deathball mechanics he wants to play around also mean that gold distribution-wise his team is getting nothing per kill or creep, and gets outmacroed by people splitting up. Track would not only fit very well with the whole tracking down theme of the character, but would also help deal with the gold deficiency his playstyle creates, and be a generally good support skill.
That's a really neat idea! I don't believe we have a hero that can boost soul revenue, apart from Trophy Collector (that only generates souls for yourself). Hell, it could play well with that kind of ability regardless of how good you are.

Edit : Typo'ed Trophy Collector for Bounty Hunter
 
Last edited:
i've thought of actually equiping him with basically a molotov coctail made with his own bottles that would work basically like one of Ivy's kudzu, but then i remembered "Alchemical Fire" existed so it felt a bit redundant to add, and as i mentioned above, i liked the idea of the scent trail too much not to use it, but thanks for the feedback/reply
yeah something really easy like

2 gives you canine senses while active

3 - the hard stuff

throw a bottle of unrefined shine that stuns enemies and reduces their field of vision for a longer duration (doesnt unlink like drifter ult) if they are facing the center on hit.

upgrades
1 - get a defensive buff on cast
2 - deals spirit damage
5 - stuns longer on enemies facing center and defensive buff on ally hit
 
Last edited:
Not only do I find the lore based in reality really neat, I really enjoy the idea of a spotter type. For the new folks that get into deadlock/MOBAs and try a character like Moonshine, he has a neat gameplay loop that emphasize the importance of pinging and communicating with your teammates. I do think there should be a cooldown on the passive. Not only because it could be annoying to be slowed down by him 24/7, but to give a break for my ears when playing with a pinging-happy Moonshine.

That's a really neat idea! I don't believe we have a hero that can boost soul revenue, apart from Trophy Collector (that only generates souls for yourself). Hell, it could play well with that kind of ability regardless of how good you are.

Edit : Typo'ed Trophy Collector for Bounty Hunter
yeah, great points, i do think it should implemented that the passive only works against your last pinged enemy so that it doesn't become too overpowered, and so that the Moonshine players more carefully and strategically chooses their target, it should also have some form of cooldown for the effect to be reaplied, a bit like Mina's love bites
 
yeah something really easy like

2 gives you canine senses while active

3 - the hard stuff

throw a bottle of unrefined shine that stuns enemies and reduces their field of vision for a longer duration (doesnt unlink like drifter ult) if they are facing the center on hit.

upgrades
1 - get a defensive buff on cast
2 - deals spirit damage
5 - stuns longer on enemies facing center and defensive buff on ally hit
i don't really like the idea of a stun, idk, i feel like too many characters already have CC and it would sour my experience playing against moonshine

i feel like a Kudzu like area of effect/damage would complement the "team fight support" concept better and add objective killing potentential to his slow firing gun

could be like this, though like i said, i'm not that cracked at balancing, could be broken, could be ass

Scintillement-de Lune-1764346349.png
 
i'm not that cracked at balancing, could be broken, could be ass
Don't sweat it. It's putting the idea on paper that counts ;)

5 points : applies after burn for 3.5 seconds after 3 ticks of damage
I know it will likely have it's own afterburn status, but it would be neat if Inferno could contribute to it.
Hell! what if it makes the enemy more susceptible to DOT build up instead? This isn't your average molotov cocktail.
 
Don't sweat it. It's putting the idea on paper that counts ;)


I know it will likely have it's own afterburn status, but it would be neat if Inferno could contribute to it.
Hell! what if it makes the enemy more susceptible to DOT build up instead? This isn't your average molotov cocktail.
true true, though i think have infernus work with the molotov's afterburn would ruin games for some people and make that laning meta until the end of time
 
Love werewolves maybe have him get a "Coureur des bois" backstory. They were fur traders who had a semi-nomadic life who were trading with first nations and some even lived among them. Maybe have a grey talon connection to his story ? Would be cool to see.

 
Alright, the few last comments made me realise i left out some of the lore i imagined for this character, mostly regarding themes and design choices, so i'll try to keep it concised in this reply.

It goes without saying that i did a bunch of research on French-Canadian culture, folklore, myths and legends and basically i'll describe every design decision i made and what i based them on.

- First there's the riffle, which is basically a .308 lever action hunting riffle, it's a hunting riffle, which ties with the previous comment about "Coureur des Bois" but also just hunting in general, which more historically than modernly, as shaped the culture of North America, but more importantly Canada.22BRN034006118.jpg
- The name of said riffle in-game thought should be something akin as "The Crooked Stovepipe", which is also the name of an old eastern canadian folk tune, but also could make allusion to the barrel of the gun since you know; crooked (old, like the reliable hunting riffle) stove (gets hot) pipe (metal tube, barrel), here's an accordeon rendition of that song that ties in the next point.

- The accordeon was added tie him to the "violoneux" (fiddler) archetype of the Quebec cultural landscape. True it is not a fiddle, but the accordeon is as much as used or important in folkloric french-canadian music. Also i just thought it was neat, and could make for an important part of the noise Moonshine makes when walking, making him distinct the same way for exemple Grey Talon is with bones/wood rustling when he walks or bebop sounding like machinery.

- Then to add to his tradionnal folk musician theme, the boots are important. I basically outfited him with parade military boots which are often outfite with metal plates under the sole to make more noise when tapping against pavement. Why would this be important would you ask, well see, in Quebec folk music, a core part of it is a concept called podorythmie (foot tapping). Basically, when performing music, the musician would sit on a chair an call the rythm of the piece with his feet while wearing tap dancing shoes/boots on wooden floors to add more beat/instruments to his often solo performance. As an addition, the metal plates could too be added to the noise Moonshine makes when walking to make it more distinct. Here's an exemple of podorythmie using an accodeon from Quebec folk songs.

- Coming back to the boots, why military ones? well as you'll also notice, Moonshine also wears a civil war union foraging cap/kepi. Why would that be, isn't he Canadian? Yes, see here's the thing, he's a bootlegger who basically cross his product at the border, so i looked for some place where it would be logical for his group to have a base of operation and stumbled upon Fort Montgomery. It's a fort built by the US government for the war of 1812 inside Canada's territory by mistake, used to help defend against Canada and the British. It was last used during the civil war to spy on Canada and make sure they don't take the opportunity of a civil war to invade. It was then decomissioned because forts of that style became obsolete. It would then be sold at auction in the 1920's to people of a nearby town who used the stones to make a bridge. It's been mostly abandoned and overgrowned since. It's also worth noting that it is located on the shores of Lake Champlain, which connects to NYC by the Hudson River, and is also short of 1km next to the Canadian/American border.

Back to the cap and boots, it would simply be military surplus he's wearing because they were laying around in the fort, which was common practice to wear in North America back then as why buy a new coat when you can buy a discounted one from the army?

To finish the clothing before moving on to the rest. Flannel shirt because it's often associated to Canada, Quebec, lumberjacking, hunting, rural folks and werewolves, which are all things Moonshine is related to. Horse riding pants with suspenders, rural folk common attire and belts were less common at the begining of the 20th century.
481157823_1150303896554702_1613697238815703721_n.webp481215763_1150303863221372_5103368323933538365_n.webp9870418.webp
My thought process of how their operation would work is the following :

- They would load barrels of Lake St-Jean water in trucks. The moon fragment still at the bottom of the Lake giving it its magical properties.
- They'd drive the trucks to the Canadian side of Lake Champlain and let the barrels float to the American side.
- They'd cross the border legally and collect the barrels in the lake, to then bring them to the fort.
- In the fort they would have installed a gigantic distillery and make moonshine with the barreled water to make it more appealing to sell than water.
- Once bottled, they would transport their product down the Hudson to NYC, and once there, with the help of the Tunnel Rats, would distribute the product to the docks for shipping.

And there you have it, a criminal distribution empire.

- Now some may be asking "Why are they not crossing the barrels dirrectly instead of letting them drift in the other Lake?" or "Why do they have to distil in the US and not in Canada dirrectly" which i'll explain here in multiple points because it's a lot of reasons and motivations at play the same time.

- First here the "benediction of lycanthropy". I tried to tie the backstory of Moonshine to the importance of the Catholic Church in Quebec's cultural landscape at the begining of the 20th century. Since the people victim of the flood were most likely catholics, i thought it would be fairly unrealistic that they would drop their religious beliefs which at that point were at the center of their lives. So i thought it would be logical that their perception of lycanthropy and werewolves moved from a curse to a benediction, since they helped save catholic lives. A miracle from god. This as some historical precedents in the "Thies of Kaltenbrun" were an old was accused of being a werewolf, argued he was once, but instead being sent by the devil he was sent by god, and at night would fight demons in hell, and was let go instead of executed.

- So now we have established that we have a people who considers lycanthropy a miracle. Something religious to be celebrated. The way i see it, they would always want to retain their werewolf forms then, to be better connected with the divine. So they would try to consume waters of Lake St-Jean often to keep their bodies that way, and would probably try to share it as far and wide to others who would be blessed to be werewolves.

- So why does it feel illegal then? Well first we'll have to analyse what i imagine the biology of the werewolves to be in Deadlock. Traditionaly, a werewolf grows a lot of fur, becomes bigger, stronger, faster, have an incredible healing factor and the shape of their bones has to basically change, snaps and reform into something completely else. In science, there's a very famous saying which is "nothing is created, nothing is destroyed, everything transforms". This implies that the act of transformation cannot create more muscle mass, bigger denser bones and upgrade the immune system out of thin air. This must require an incredible amount of energy.

Flj5CwbWQAEQOQA.jpg

This comes back to the general werewolf myth. A creature so feral it attacks anyone it sees after it transformed. What if, being a werewolf requires you to consume 4 or 5 times the amount of calories you would require daily as a human? We've determined the transformation itself requires a ton of energy, so, what if, when transformed, a werewolf would be starving, the only thing they would be able to think about, is eating, anything to satisfy the gigantic hunger the transformation process left behind. Food, crops, livestock, pets, children and adults be damned, there is no reason until the hunger is satiated.

This in turn would explain why Moonshine and all the french-canadian werewolves aren't feral, they've been accustomed to eat a lot more all their lives. Since they also are constantly in the werewolf form, their bodies don't go through the traumatic experience of the transformation either, so they're never left starving. They have a succesful moonshining opperation to afford more food than the average humans. They come from a rural background, they produce some, most, if not all of their own food supply. They are well off.

- This would explain why the opperation would be illegal. I theorized that the Alchemy Bureau (mentioned by Infernus) would ban any drinks and spirits from Canada in fear of it being contaminated with "moon water". They'd fear random werewolves would be transforming themselves at will and attack random citizens. Which is kind of valid. The distribution is unchecked, illegal and maybe sometimes irregular, so there's no garantee people would have to transform often instead of being able to keep the werewolf form 24/7 like the french-canadians.

- Now as to why they're doing the whole "barrel drifting in the Lake bit" i thought it would be interesting to have them exploit a legal loophole in the law, where the ban is on transporting liquids through the border. They didn't technically, transport those barrels from Canada to the US, the water current did. And the barrel of water aren't a problem because they're transformed, so it's no longer a liquid form Canada. And it is distilled on US territory, so it's technically legal (although i doubt any reputable establishment would sell it). I think it makes room for a better dynamic with characters such as Haze or Holliday and also it explains why they can do they're activities without being shut down for so long.

- Then as i think i said in the original post, some research made me realise Quebec was the only place in North America (with Mexico) to not have the prohibition. So moonshining and deals at the border are part of Quebec's cultural legacy and seems fitting for Deadlock's setting.

- And then like 50% of Quebec folk stories are about werewolves, so they seemed appropriate here. And also, in recent years werewolve archetypes are often associated to Canada, mostly because of the Marvel superhero, Wolverine.

- Moonshine seems like a very appropriate name for a werewolf as well, basically a pun, like half the roster has (Paige, Shiv, Billy, Bebop). Like moon -> werewolf...

- Oh and "Scintillement de Lune", the name they gave to their product, is a literal french translation of "Shine of the Moon", which is a bit of a law 101 joke. Law 101 being the law that dictates every product must be labeled in french in Quebec.

And i think i did all i forgot to add, so yeah, looking forward for criticism on this
 
Now as to why they're doing the whole "barrel drifting in the Lake bit" i thought it would be interesting to have them exploit a legal loophole in the law, where the ban is on transporting liquids through the border.
Interesting. I thought it was purely because you were doing a play on log drivers/draveurs. They were specialists in an old (and very dangerous) technique of moving wood using river currents.

Awesome piece of lore. I also learned a few cool things. The Thies of Kaltenbrun is especially great. Old trials are a sight to behold in modern times.
 
Back
Top