[Hero] Moonshine, french-canadian werewolf bootlegger

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Twenty-three years ago, a fragment of the moon the size of a mountain tore out of the sky and crashed into the frozen waters of Lake St-Jean in Quebec. The impact unleashed floods that swept away entire villages and claimed thousands of lives. However, the presence of the cosmic fragment awakened the dormant curse of lycanthropy in everyone nearby who carried it. Gifted suddenly their feral forms, they jumped in the waters to save their families and neighbors from the cold of winter. Now on the icy banks of the lake, with no help for miles, most survivors chose to accept what they now called the benediction of lycanthropy.

Gédéon Drapeau was only five months old when it happened. He and his older brother were dragged from the ruins of their home by their grandmother, who raised them both through the chaos that followed. As the years passed, they built together a prosperous moonshining operation that would distribute their product across North America; Scintillement de Lune, an alcohol distilled using the waters of the lake, that could maintain a werewolf’s form for a while independently of the lunar cycle.

But a few years ago, tragedy struck. An accident at their distillery killed their grandmother and landed Gédéon’s brother in prison, leaving him as the reluctant head of the Pack. Now known in the criminal world as "Moonshine", Gédéon never desired the throne he sits on, well at least not at such a young age. Although competent, his passion always was aiming elsewhere: the accordion, folklore, collecting stories from strangers. Hard things to pursue when you’re trapped behind the desk of a criminal empire.

Now in New York under the pretenses of striking a distribution deal with local gangs, he’s wondering if maybe the ritual can give him the exit he’s been looking for?

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It is the first time i post on the forums, so idk much what the format is, but here's my thought process on making this character:

I really thought Quebec and New York are right next to each other, it would be wasted potential not to have at least one French-Canadian character.

Then through some research found out Quebec was the only place in North-America that didn't do the prohibition, so there was a lot of bootlegging happening at the border and that french-canadians were really involved in organised crime (Al Capone's personal driver was french-canadian) so making him a moonshiner seemed appropriate.

As for werewolf, well research made me realize half of Quebec folklore is pelt hunters fighting werewolves so might as well do that.


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PS: i have no idea if the kit is balanced, but i thought it would be nice to play on the Werewolf theme and make it around teamfights and being near your teamates the same way a wolf pack would hunt in nature, it's a bit like if Drifter was inverted into a more support role
 
Interesting concept, would definitely make sense to add a Quebec hero to the game given the proximity.

Bunch of thoughts:
Pack Tactic would need its numbers brought way down(6.5 base +2.5 at 1AP for 9s of +10% gun damage + 0.45x spirit scaling on the damage boost to everyone around him). That is good enough to be an ult in and of itself, especially when we compare it to Wraith's Full Auto that's less strong early and has a longer cooldown. Gotta bring the x0.45 scaling down to a 1/10th to x0.045 (I'm guessing that's what you meant and maybe I'm harping on a typo), maybe mess with the cooldown.

Also thinking that perhaps Canine Sense might need changes. The way I see it, it kinda overlaps a bit with Drifter's Bloodscent with both the trail and the gun damage amp, and also just seems annoying as hell being randomly highlighted as you're jungling and getting slowed with seemingly no interaction whatsoever by a Moonshine spotting me across the map. Still thinking what I'd change it with.

With regards to the ulti, I think maybe we can do something more in tune with the support pack-hunter concept than giving Moonshine +15 spirit damage per shot + really short invulnerability with a long ass casting time.

I'm thinking we could maybe instead give him something akin to Bounty Hunter's Track from Dota 2: Mark a target to grant true vision of them, boosts allies close to the target's movement speed, and pays out extra bounty for the kill.
They way I see it, one of the natural downfalls of Moonshine as a character is that the deathball mechanics he wants to play around also mean that gold distribution-wise his team is getting nothing per kill or creep, and gets outmacroed by people splitting up. Track would not only fit very well with the whole tracking down theme of the character, but would also help deal with the gold deficiency his playstyle creates, and be a generally good support skill.

Aside from that, I like the idea, maybe I'd mess with some of the numbers, would have to see, but overall I think it'd make sense for a werewolf/pack hunter hero to be in the game, and for Quebec to get some rep.
 
Interesting concept, would definitely make sense to add a Quebec hero to the game given the proximity.

Bunch of thoughts:
Pack Tactic would need its numbers brought way down(6.5 base +2.5 at 1AP for 9s of +10% gun damage + 0.45x spirit scaling on the damage boost to everyone around him). That is good enough to be an ult in and of itself, especially when we compare it to Wraith's Full Auto that's less strong early and has a longer cooldown. Gotta bring the x0.45 scaling down to a 1/10th to x0.045 (I'm guessing that's what you meant and maybe I'm harping on a typo), maybe mess with the cooldown.

Also thinking that perhaps Canine Sense might need changes. The way I see it, it kinda overlaps a bit with Drifter's Bloodscent with both the trail and the gun damage amp, and also just seems annoying as hell being randomly highlighted as you're jungling and getting slowed with seemingly no interaction whatsoever by a Moonshine spotting me across the map. Still thinking what I'd change it with.

With regards to the ulti, I think maybe we can do something more in tune with the support pack-hunter concept than giving Moonshine +15 spirit damage per shot + really short invulnerability with a long ass casting time.

I'm thinking we could maybe instead give him something akin to Bounty Hunter's Track from Dota 2: Mark a target to grant true vision of them, boosts allies close to the target's movement speed, and pays out extra bounty for the kill.
They way I see it, one of the natural downfalls of Moonshine as a character is that the deathball mechanics he wants to play around also mean that gold distribution-wise his team is getting nothing per kill or creep, and gets outmacroed by people splitting up. Track would not only fit very well with the whole tracking down theme of the character, but would also help deal with the gold deficiency his playstyle creates, and be a generally good support skill.

Aside from that, I like the idea, maybe I'd mess with some of the numbers, would have to see, but overall I think it'd make sense for a werewolf/pack hunter hero to be in the game, and for Quebec to get some rep.
thanks for the reply

like i said, i'm not that good at balancing, i did thought Pack Tactic to be like Wraith's Full Auto, but instead of getting all the boost and giving half to your teamates, it would be the other way around

as for Canine Sense, i thought of this character before Drifter was added, and it seemed logical that a wolf themed character would use smells to track players, the way i thought of changing it up a bit is that basically when you spot an enemy with M3, you get bonuses. I thought it could be a great way to make a character that teaches new players about team play and communication in a game that's very oriented towards that, maybe putting a cooldown on Moonshine's spotting specifically could nerf it, or make it so you can only have bonuses against the last player you've spotted, so that way you can't stack and roll, you have to pick your targets more strategically

as for ult, i thought the casting time to be a bit like Billy's chains, basically, there's a sound queue, the howl, that tells the enemy and your team that you're ulting, letting your team know to get near you to let you be good

as for souls/playstyle, i haven't really thought of that honestly

and your suggestion for Bounty Hunter's Track is definitely interesting

so yeah, that wraps it up, thanks again for the reply
 
what if 3 was merged into 2, and have that ability be the bonus you receive. you only get the regen and damage only if you spot an enemy for your team, sort of like in wolf packs the leader has to be the one who zeroes in on the prey first to get his reward.

his new 3 could be something to give him a stun so he can land his 1 and ultimate, since he's a bootlegger he could throw booze thats so strong it just stuns enemies and with upgrades take a swig himself for some defensive staying power.
 
what if 3 was merged into 2, and have that ability be the bonus you receive. you only get the regen and damage only if you spot an enemy for your team, sort of like in wolf packs the leader has to be the one who zeroes in on the prey first to get his reward.

his new 3 could be something to give him a stun so he can land his 1 and ultimate, since he's a bootlegger he could throw booze thats so strong it just stuns enemies and with upgrades take a swig himself for some defensive staying power.
i've thought of actually equiping him with basically a molotov coctail made with his own bottles that would work basically like one of Ivy's kudzu, but then i remembered "Alchemical Fire" existed so it felt a bit redundant to add, and as i mentioned above, i liked the idea of the scent trail too much not to use it, but thanks for the feedback/reply
 
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