Hero Idea: The Don and the Boys

bisonsafetuna

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the-don.png

The don is recently deceased mob boss who's very expensive resurrection spell woven into his coat didn't work as intended, bringing back only his bones instead of his whole body. During his brief stay in the slammer (Hell) he made some connections and quite a few dead gangsters, thugs, and criminals joined his organization posthumously. He hopes to get his body back, and get the boys from downstairs a way back up or at least some better accommodations.

Description: A skeleton in a very expensive suit. High collar, think Zoot suit like wraith but is actually wearing it. Drawn from a similar era and fashion. He speaks in that classic Godfather voice but distorted as if coming through spirit radio. He smokes out of habit and to help maintain his image. He uses a Lupara shotgun, or something similar but prefers to let the boys do the work when he can.

The boys are just those ghosts you see everywhere in game already (They don't have to be boys. Being one of the boys is a state of mind).

Small character details:
  1. He was very fat before death, and often said it was just big bones, turns out he was wrong.
  2. He's a criminal, but he's got a code. Respect is everything, both for him and for others, he treats everyone with respect until they give him a reason not to.
  3. Most of the boys were criminals in life, but some were insurance salesmen.


Weapon: The Lupara (Sawed off shotgun), a break action double barrel shotgun with a short barrel and reloads after every shot. High damage, high spread, short range, small amount of kockback at very close range.



Abilities:
  1. Get em boys: At certain soul collection breakpoints, the Don gets more boys, with no upper limit. When activated, they lunge at a target in close range and attack with melee dealing spirit damage. This can be parried to significantly reduce the damage and prevent any adverse effects, but a percentage of the damage would still apply.

    Rank 0: Boys do X spirit damage for each ghost you've collected.
    Rank 1: The don heals for a percentage of the damage done.
    Rank 2: The range increases.
    Rank 3: The boys apply a set slow, and a stacking bleed for each ghost.

    The point here is to make him a late game scaling champ, the life steal from the early ranks should offset his close range playstyle in lane a bit but not be at a level like Abrams where its his defining feature. Late game he would obviously be a terror, offset by the ability to parry the primary source of the scaling damage.

  2. Loose coat: Where the don is inside his oversized suit can be hard to tell. Bullets pass right through.

    Rank 0: A passive %(scaling with boon) chance to take no bullet damage at all, when activated he wiggles around and gains an additional %(scaling with spirit power) chance to take no damage.
    Rank 1: Active duration increase.
    Rank 2: Active cooldown reduction.
    Rank 3: A move speed increase while active.

    This is just a simple tool to help him get into fights and stay in. The choice to avoid bullet resist here and give him a chance to just take no damage from bullets is intentional. This is to close the gap through a hail of gunfire, not 1v1 Billy in a brawl. There is no spirit resist baked in here because its only fair that he have some bad matchups with such a clear advantage against gun builds.

  3. Afterlife Prison Economy: The Don can shop at any one of the veil hiding spots on the map, and receives bonus healing and a shield when entering a veil.

    Rank 0: Access to the shop and passive regen inside (Scaling with spirit)
    Rank 1: Grants a shield while inside that decays after exiting (has a cooldown).
    Rank 2: Attacks that source from outside the veil do % less damage.
    Rank 3: Attacks from outside the veil do 0 damage.

    This is a thematic ability that lets him be a real goblin and turn those generally useless hidey holes into something everyone has to be aware of. The access to the shop is aimed at him being a global roaming champ, preferring to stay in the jungle where he's strongest and when maxed let him force you to either fight him in very close quarters or let him get away with it. The idea is to have people genuinely concerned with all those hiding spots, the initial idea being that he could teleport between them, but that's probably a bit overtuned.

  4. Concrete Shoes: Target enemy is instantly grounded and immobilized and takes damage scaling with how far they fell.

    Rank 0: Target falls taking bullet damage scaling with fall distance, and spirit damage scaling with spirit.
    Rank 1: Spirit resist shred.
    Rank 2: Duration increased, cooldown decreased.
    Rank 3: Upon landing, the fall damage radiates out in a shockwave hitting all nearby targets.

    As a jungle botherer this is to both facilitate escape if he needs it, chase if he wants it, or to turn the tall buildings into dangerous terrain, as well as dealing with pesky flyers and the Lash. It should have medium range so he's not just dropping vindicta's from a mile away, but can pull her down if he's right below her. It should have a fairly short cooldown as it remains single target to the end. The AoE damage being gated behind the final tier is intentional, he's not intended to be a big team fight champ early on so limiting his target number keeps his focus narrow. The cast time should be short enough that unless you're really quick on the draw for unstoppable, you're going down. Not like knockdown.

Fundamentally the role he's got is to be a pest in the enemy jungle, not a team fight god. His high speed and tendency to hide in cubbies means you can never assume he isn't close while you do sinners, and fighting him on a rooftop should be a very calculated risk.



THE LORE:
Obviously he's got ties to the criminal underground, Wraith and the like, and should have some kind of knowledge and understating of them. He's recently dead, and he wasn't a small fry, so maybe the head of a rival mob that Calico put down. He's a bad guy, but that doesn't mean he's a bad guy. Despite being upset at the state of his undeath, he's an opportunist and has made powerful connections in the afterlife, wheeling and dealing like he always has. He's positioned well to capitalize on the thinning veil in New York, and he never passes up on an opportunity.
 
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Interactions I'd think he'd have would be with most of the criminal underground types, Ivy, Victor, and Seven.

Dialogue Examples:
On the way with Victor.

Don: "Who did your bodywork?"
Victor: "I don't know."
Don: "That's a real shame."

Don: "One of my boys recognizes that arm."
Victor: "What? Who's is it."
Don: "Come to my home when this is over."

Victor: "Do you know who brought you back?"
Don: "A dead man who did shoddy work."
Victor: "Oh."

On the way with Calico.

Calico: "This is a first."
Don: "..."
Calico: "I'm not apologizing."

Calico: "Long time no see, have you lost weight?"
Don: "..."
Calico: *Laughs*

Don: "That's a beautiful Donskoy."
Calico: "Ava's actually a sphinx, a new breed from the north."
Don: "Reminds me of my Vito."
Calico: "That lovely Tabby? A family from Harlem took him in after our business was settled."
Don: *Pause* "That's good."

On the way with Wraith:

Don: "Was it you?"
Wraith: "I wish."
Don: "You don't."

Wraith: "Business is booming now that you're out of the picture."
Don: "For now."
Wraith: "Careful, or you'll get buried again."

Don: "Some of my boys used to work for you."
Wraith: "They'll keep their mouth's shut if they know what's good for them."
Don: *Chuckles*

On the way with Ivy:

Don: "Some of the boys know you from Harlem."
Ivy: "A lot of people know me from Harlem."
Don: "They're not fans."
Ivy: "Why would they be?"
Don: *Chuckles*

Don: "You drove Mendoza out of Harlem?"
Ivy: "Yeah."
Don: "Mendoza was a rat."
Ivy: "Is a rat."

Ivy: "What's it like being a skeleton?"
Don: "Unpleasant."
Ivy: "How do you talk?"
Don: "... Good question."

On the way with Seven:

Seven: "You stink of the other side."
Don: "So do you."
Seven: "So I do."

Don: "Lost Whisper huh."
Seven: "Yes."
Don: "Impressive."
Seven: "Yes."

Seven: "Getting your hands dirty for the first time in your... life."
Don: "There are no men with clean hands in my line of work."
Seven: *Chuckles* "I suppose not."
 
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Big fan of a skeleton mobster and his mooks. Really love the 3 cus youve played with veils and shops in a real unique way. When you say soul collection points, do you mean boons (level ups) or is this a unique mechanic where he can like shake people down for cash?
 
When you say soul collection points, do you mean boons (level ups) or is this a unique mechanic where he can like shake people down for cash?
I meant just raw soul numbers, maybe every 5 or 6k souls, but I do love the idea of shaking people down, its very on theme. Maybe change that to a camp mechanic where he can have his boys shake down neutral mobs and few camps he gets another ghost. Give him something like Rem's sinners minions but for neutral camps.

Edit: Ok I thought more about this and I think the play would be something like when you take a camp, the boys help out, shaking down mobs. Small minions take one boy to shake down, medium two, and large three. So early game he still has to do the normal grind, but by the end he can just passively take camps without receiving any damage. He would still have to kill them normally, but he would take no damage, and with more boys they would obviously die faster.
 

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