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What I like about soldier in tf2 is that he has the option to be very agile BUT it comes at the cost of him ammo + his own health. My suggestion would be to make the M2 dmg herself. For how much? Im not sure myself but itd have to be substansial enough to force the player to have to make an active choice between spending some of their hp for better movement or just walking there
sure that could workdoesn't spending ammo or a spell like viscous already be part of the downside? could also self damage, just don't know if its very thematic.
You are still spending a ressource. I do want to add to something you said though, the downside needs to exist, what if the m2 blast was 20% of total ammo? so you can't just pack a 8rocket slide or something and add a magestic leap. but it still allows you to do 1 at 5ammo for instance like yammato and viscous can m2 for full damage with less than 3 and 6 ammo respectivly
Think concussive shell as TF2's scorch-shot, where its bounce essentially loses all momentum and at higher tiers applying a similar movement slow on direct hit.A few notes. For Concussive Shell, I'm not sure why you want this bouncing off of enemies. I get the idea of a shell that bounces once then explodes, but if it directly hits a hero, it feels like you should be rewarded for that, or at least not have it bounce off of, and presumably away from enemies.
For Dive Bomb, it feels strange to couple a leap with an unavoidable nerf to your movement speed. Feels bad. The leap would be fine without it, I think, particularly if you can couple it with blast jumping.
Blast Charge is pretty good, I think, and I like the ultimate, too. I think this is a strong design, and a nice presentation.