Idea - A street gangster wizard that uses magic to crush the competition.
Weapon Type - Semi Auto Pistol

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1 - Arcane Impulse
Fire off 3 waves in quick succession. Each one deals 30 damage. Enemies hit by waves get a debuff that builds up by 33% per wave hit and 10% per bullet hit. At max build up it deals 30% of all damage taken while the debuff was building up. Heal for 75% of this damage vs Heroes.
1 - Each Wave decreases enemy Bullet Resist by 9%
2 - Get 60 Spirit Shield HP for 10s per Enemy Hero Hit
5 - End damage Slows Fire Rate by 100% for 3s

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2 - Dueling Sparks
Target an enemy and fire two bolts, one red and one blue, that fight to hit the target first. Each one deals 45 damage on impact. Deals 40 damage to enemies hit on the way and marks them. The Red Bolt deals 75 bonus damage if it hits first and the Blue Bolt deals 90 damage over the stun duration if it hits first. The first bolt to hit stuns for 1.75 seconds. Stun Duration spread out among all marked enemies.
1 - +25 Damage on Main Target per Enemy Marked
2 - Movement Speed and Fire Rate are 30% faster while Projectiles are in Flight.
5 - +1.25s Stun and Slow Duration.

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3 - Unbound Rune
Draw a Rune around yourself that rapidly Expands until it hits an enemy, then after a delay deals 120 damage and Silences or 3 seconds.
1 - Rune Gives Allies 60 Bullet Damage Shield HP per Second while Expanding
2 - Enemies take 60 Damage per Second while Expanding
5 - +1s Silence and Silence gives 80% Spell Lifesteal.

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4 - Spirits Akimbo
Deal 120 damage to nearby enemies and gain a brief invis and flying movement buff. Your weapon changes to become a primary fire and secondary fire of the same weapon in each hand. Both can be fired at the same time. Both these weapons deal a flat 70 Spirit Damage per Bullet. Shooting heroes builds up a buff on you at 7% per bullet hit and 15% per headshot. Gives 15% Move Speed and Fire Rate per 30% Built Up. After full build up duration is paused for 3 seconds. Killing Heroes in this form triggers the initial damage and invis.
1 - +90 Base Damage and +4m Radius
2 - Primary Fire gains +17% Crit Chance for 160%, Secondary Fire gains +17% Chance to Silence 2s
5 - Heal for 250 HP per Second during Invis and go Invis for 2s on Full Build Up

Weapon Type - Semi Auto Pistol

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1 - Arcane Impulse
Fire off 3 waves in quick succession. Each one deals 30 damage. Enemies hit by waves get a debuff that builds up by 33% per wave hit and 10% per bullet hit. At max build up it deals 30% of all damage taken while the debuff was building up. Heal for 75% of this damage vs Heroes.
1 - Each Wave decreases enemy Bullet Resist by 9%
2 - Get 60 Spirit Shield HP for 10s per Enemy Hero Hit
5 - End damage Slows Fire Rate by 100% for 3s

-----
2 - Dueling Sparks
Target an enemy and fire two bolts, one red and one blue, that fight to hit the target first. Each one deals 45 damage on impact. Deals 40 damage to enemies hit on the way and marks them. The Red Bolt deals 75 bonus damage if it hits first and the Blue Bolt deals 90 damage over the stun duration if it hits first. The first bolt to hit stuns for 1.75 seconds. Stun Duration spread out among all marked enemies.
1 - +25 Damage on Main Target per Enemy Marked
2 - Movement Speed and Fire Rate are 30% faster while Projectiles are in Flight.
5 - +1.25s Stun and Slow Duration.

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3 - Unbound Rune
Draw a Rune around yourself that rapidly Expands until it hits an enemy, then after a delay deals 120 damage and Silences or 3 seconds.
1 - Rune Gives Allies 60 Bullet Damage Shield HP per Second while Expanding
2 - Enemies take 60 Damage per Second while Expanding
5 - +1s Silence and Silence gives 80% Spell Lifesteal.

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4 - Spirits Akimbo
Deal 120 damage to nearby enemies and gain a brief invis and flying movement buff. Your weapon changes to become a primary fire and secondary fire of the same weapon in each hand. Both can be fired at the same time. Both these weapons deal a flat 70 Spirit Damage per Bullet. Shooting heroes builds up a buff on you at 7% per bullet hit and 15% per headshot. Gives 15% Move Speed and Fire Rate per 30% Built Up. After full build up duration is paused for 3 seconds. Killing Heroes in this form triggers the initial damage and invis.
1 - +90 Base Damage and +4m Radius
2 - Primary Fire gains +17% Crit Chance for 160%, Secondary Fire gains +17% Chance to Silence 2s
5 - Heal for 250 HP per Second during Invis and go Invis for 2s on Full Build Up

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