Garudon — Short Lore
Garudon was abandoned as an infant in the high mountains. When a flight of eagles found him, they sensed a powerful wind energy within him and recognized it as divine. They did not see a child, but a god, and raised him among the cliffs as one of their own.
As he grew, Garudon learned the language of the sky from the eagles. Years later, wandering climbers and surveyors reached the mountain, and from them he learned English.
When Garudon reached his sixtieth year, an unknown entity cursed the mountain. An eternal storm formed without warning, turning the skies violent and unsafe. The eagles could no longer fly freely, trapped by the very winds they once ruled.
Hearing of the ritual in New York that summons the Patrons, Garudon left the mountain for the first time. He seeks only one thing from a Patron: to lift the curse and return the skies to the eagles.

Hero Overview
A tanky recon–control hero who excels at gathering information, disrupting enemy positioning, and shaping fights through area denial and crowd control. Relies on vision, zoning, and sustained pressure rather than burst damage.
Weapon: Wings Fan
The wings snap and flex, hurling compressed blasts of air in a wide, shotgun-like spread.
Abilities
1. Eagle Attack
Unit-targeted
Summons a large eagle from the sky. After a 0.7-second delay, accompanied by a loud, intimidating eagle screech, the eagle rapidly dives toward the targeted enemy hero. On impact, it explodes, dealing damage and applying a slow to enemies in an area.
2. Shadow Cape
The hero becomes invisible for 20 seconds.
Base Behavior
3. Summon Familiar
Summons a flying bird that can be directly controlled using Mouse2, granting vision from its perspective.
4. Tornado Field
Ultimate
For 10 seconds, summons tornados around both the hero and the summoned familiar. The tornados move in a chaotic pattern. Enemies touched by a tornado are lifted, preventing movement (WASD, jump, dash, etc) for 0.3 seconds, and take spirit-scaling damage.
Base Stats
Garudon was abandoned as an infant in the high mountains. When a flight of eagles found him, they sensed a powerful wind energy within him and recognized it as divine. They did not see a child, but a god, and raised him among the cliffs as one of their own.
As he grew, Garudon learned the language of the sky from the eagles. Years later, wandering climbers and surveyors reached the mountain, and from them he learned English.
When Garudon reached his sixtieth year, an unknown entity cursed the mountain. An eternal storm formed without warning, turning the skies violent and unsafe. The eagles could no longer fly freely, trapped by the very winds they once ruled.
Hearing of the ritual in New York that summons the Patrons, Garudon left the mountain for the first time. He seeks only one thing from a Patron: to lift the curse and return the skies to the eagles.

Hero Overview
A tanky recon–control hero who excels at gathering information, disrupting enemy positioning, and shaping fights through area denial and crowd control. Relies on vision, zoning, and sustained pressure rather than burst damage.
Weapon: Wings Fan
The wings snap and flex, hurling compressed blasts of air in a wide, shotgun-like spread.
- Effective at close to medium range
- Moderate damage
- Slow firing cadence
Abilities
1. Eagle Attack
Unit-targeted
Summons a large eagle from the sky. After a 0.7-second delay, accompanied by a loud, intimidating eagle screech, the eagle rapidly dives toward the targeted enemy hero. On impact, it explodes, dealing damage and applying a slow to enemies in an area.
- Base damage: 80
- Slow: 10% for 4 seconds
- AoE radius: 2 meters
- Cooldown: 30 seconds
- Improved Slow
- +10% slow
- +0.1% slow per Spirit
- Expanded Impact
- +1 meter AoE radius
- +80 damage and +1.8 damage per Spirit
- Reduced Cooldown
- −20 seconds cooldown
2. Shadow Cape
The hero becomes invisible for 20 seconds.
Base Behavior
- While invisible, the hero gains +1 m/s movement speed if they have not taken damage in the last 10 seconds.
- Taking damage immediately breaks invisibility.
- Cooldown: 60 seconds
- Evasion
- Gain 10% evasion while Shadow Cape is active.
- Protective Cape
- Upon activation, gain a barrier equal to 200 + 1 per Spirit.
- While the barrier is active:
- Taking damage causes the hero to briefly become visible (a short glimpse), but invisibility does not fully break.
- Once the barrier is destroyed:
- Shadow Cape ends immediately, breaking invisibility.
- Improved Mobility
- Gain an additional +1 m/s movement speed while Shadow Cape is active.
3. Summon Familiar
Summons a flying bird that can be directly controlled using Mouse2, granting vision from its perspective.
- The familiar cannot attack.
- Provides vision and scouting utility only.
- Duration: 40 seconds
- Health: 250
- Flight speed: 2 m/s
- Cooldown: 100 seconds
- Durability Scaling
- +2.5 HP per Spirit
- Disruptive Presence
- Enemies within 3 meters of the familiar are slowed by 20%.
- Improved Mobility
- +2 m/s flight speed
- and +0.02 m/s per Spirit
4. Tornado Field
Ultimate
For 10 seconds, summons tornados around both the hero and the summoned familiar. The tornados move in a chaotic pattern. Enemies touched by a tornado are lifted, preventing movement (WASD, jump, dash, etc) for 0.3 seconds, and take spirit-scaling damage.
Base Stats
- Base damage: 100
- Number of tornados: 6
- Rotation speed: 0.5π radians per second
- Cooldown: 60 seconds
- AOE: 5 meters radius for tornados movement and vertical-like line AOE for individual tornados
- Increased Coverage
- +4 tornados
- Enhanced Damage
- +50 base damage
- +0.5 damage per Spirit
- Increased Speed
- Tornado rotation speed increased to 1.5π radians per second
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