Hero Idea: Essence

Noodle4K

New member
Weapon: Dual Hand Crossbows, low rate of fire, sharp damage drop off range
Secondary Fire: Charged shot, takes longer to fire but increases damage drop of range

Primary Ability: Essence Shift
Activating Essence Shift switches Essence from Physical to Spiritual form (and vice versa). The passive buffs for each form only apply when that form is active.
4s cooldown.

Physical Form:
Base - Activates Physical Form
Tier 1 - Stamina Recovery Passive
Tier 2 - Bullet Damage Lifesteal
Tier 3 - Bullet Damage Penetration

Spirit Form:
Base - Activates Spirit Form
Tier 1: Cooldown Reduction passive
Tier 2: Spirit Damage Lifesteal
Tier 3: Spirit Damage Penetration

Secondary Ability: Tether
In Physical Form:
Tether creates a chain linking the target to Essence, Essence and the target are unable to move more than X distance away from each other. Whilst linked, Essence deals 15% bonus spirit damage to the Target and gains 10% Bullet Lifesteal
Tier 1: Target receives 10% movement slow and 10% bleed damage over time from Bullet Damage
Tier 2: Target receives 25% bonus bullet damage from all enemy sources
Tier 3: Target is unable to dash or jump

In Spirit Form:
Tether creates a spiritual link to the target, moving X distance away from Essence breaks the link. Whilst linked, Essence deals 10% bonus spirit damage to the Target and gains 10% Spirit Lifesteal.
Tier 1: Ending Tether early deals 10% max health damage to the Target
Tier 2: Target receives 20% bonus spirit damage from all enemy sources
Tier 3: 50% of the total Spirit Damage dealt during Tether is dealt again over 5 seconds (non-lethal, Target cannot drop below 1hp to this DoT)

Tertiary Ability: Body & Soul
Essence float up into the air with reduced directional movement. Her Physical and Spiritual forms split, each half wielding one of the Handcrossbows. Rate of fire is increased by 25% - The Physical Crossbow shreds Bullet Armor by 20%, the Spiritual Crossbow shreds Spirit Armor by 15%.
Tier 1: The bolts slightly "heat-seek" to the closest Target
Tier 2: Physical bolts apply a 0.5% max health bleed, Spiritual bolts detonate shortly after impact for 0.2% Max health (the delay for detonation is reset with each sequential Spirit bolt so they all detonate simultaniously)
Tier 3: Rate of fire is increased another 25%

Ultimate Ability: Soul Reap
In Physical Form, Essence dashes to her target and stabs them relentlessly, Essence stays with the Target wherever they move. If the Target drops below 10% max health they are executed.
Tier 1: Essence gains 20% bonus movement speed after executing a Target
Tier 2: Casting Soul Reap resets the cooldown on Tether
Tier 3: Essence healths for 30% maximum health of the Target upon successful execution

In Spirit Form, Essence dashes through her enemies cursing their souls. Each enemy hit by Essence during the dash will receive reduced healing from all sources and be slowed. The curse deals 1% max health damage when it ends, which increased by 1% for every 100 Spirit damage taken during the Curse.
Tier 1: Essence gains 15% bonus Spirit Damage against cursed enemies
Tier 2: For every enemy that dies to the curse damage at the end of its duration, Essence gains a permanent 50 health
Tier 3: Cursed enemies provide 15% Bullet Lifesteal & 10% Spirit Lifesteal to all Allies
 
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