Blank Pact T1

bod14k

Member
So, here's the idea: An T1 Item that upgrades through your achievements in the match. For every type of damage.
Blank Pact: 800 souls, can buy only one type of Pact in the game. Cant sell this item.

contract vitality.pngcontract spirit.pngcontract weapon.png
Vitality Pact, Spirit Pact and Weapon Pact

Vitality Pact:
+50 HP
+1 HP regen out of combat
Passive:
Upgrades himself trough your achievements in the match.
Every stats are stacked diminishingly.

5K Damage absorbed/2.5K HP for team Healed: +100HP, +1.5HP Regen, +2% Spirit and Bullet Resists, +3% Healing Effectiveness
10K Damage absorbed/7.5K HP for team Healed: +150HP, +2HP Regen, +8% Spirit and Bullet Resists, +8% Healing Effectiveness
15K Damage absorbed/12.5K HP for team Healed: +200HP, +5HP Regen, +12% Spirit and Bullet Resists, +10% Healing Effectiveness
25K Damage absorbed/20K HP for team Healed: +350HP, +7HP Regen, +15% Spirit and Bullet Resists, +20% Debuff Resistance, +12% Healing Effectiveness
40K Damage absorbed/30K HP for team Healed: +500HP, +10HP Regen, +25% Spirit and Bullet Resists, +20% Debudd Resistance, +12% Healing Effectiveness

Spirit Pact:
+8 Spirit power
+1 HP regen out of combat
Passive:
Upgrades himself trough your achievements in the match.
Every stats are stacked diminishingly.

5K Spirit Damage dealt/50 Times skills used: +3 Spirit Power, +2% Cooldown Reduction
10K Spirit Damage dealt/175 Times skills used: +12 Spirit Power, +6% Cooldown Reduction, +6% Ability Range
22K Spirit Damage dealt/300 Times skills used: +17.5 Spirit Power, +9% Cooldown Reduction, +9% Ability Range
45K Spirit Damage dealt/500 Times skills used: +35 Spirit Power, +15% Cooldown Reduction, +15% Ability Range, +20% Debuff Reduction, -20% Spirit resist for enemies
70K Spirit Damage dealt/800 Times skills udes: +48 Spirit Power, +20% Cooldown Reduction, +20% Ability Range, +20% Debuff Reduction, -20% Spirit resist for enemies

Weapon Pact:
+7% Fire Rate
+1 HP regen out of combat
Passive:
Upgrades himself trough your achievements in the match.
Every stats are stacked diminishingly.

6K Bullet Damage dealt: +7% Fire Rate, +5% Bullet Velocity, +7% Mag size
15K Bullet Damage dealt: +10% Fire Rate, +7% Bullet Velocity, +10% Mag size
30K Bullet Damage dealt: +20% Fire Rate, +12% Bullet Velocity, +18% Mag size, +12% Bullet Lifesteal
50K Bullet Damage dealt: +30% Fire Rate, +20% Bullet Velocity, +20% Mag size, +18% Bullet Lifesteal, +20% Debuff Reduction
75K Bullet Damage dealt: +35% Fire Rate, +25% Bullet Velocity, +28% Mag size, +20% Bullet Lifesteal, +20% Debuff Reduction, +75% Damage against NPC
 
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