Vanix
New member
DELIRIUM
Base Stats
- Health: 900 HP
- Stamina: 2
- Move Speed: 6.6
- Sprint Bonus: +2
- Hitbox Size: Small (Rem-sized)
- Vent Access: Yes
Weapon – Syringe Launcher
- Weapon Type: Projectile (syringes)
- DPS: 70
- Fire Rate: 1.43
- Magazine Size: 12
- Reload: Average
- Base Projectile Velocity: 12 m/s
- Projectile Hitbox: 1.5× normal
- Slower than average bullets, harder to dodge early; improves with velocity stacking
Passive – Velocity Adaptation
- Each syringe hit on an enemy grants +1 projectile velocity
- Max stacks: 15
- Permanent for the match
- On death: lose 3 stacks
- Cannot drop below base 12 m/s
Melee
- Light Melee: 58
- Heavy Melee: 106
Ability 1 – Anesthesia Syringe
- Cooldown: 30s
- Fire a syringe that silences the enemy for 1s
Stacking Rules
- Hitting the same target adds +0.5s silence duration per stack
- Stacks increase duration
Upgrades
- Upgrade 1: +1 charge
- Upgrade 2: Cooldown −15s
- Upgrade 3: On hit, apply debuffs per stack:
- −10% Spirit Resist (base)
- −10% Fire Rate (base)
- Each additional stack adds −5% Spirit / −5% Fire Rate
- Leech 15% of target’s health
- Debuff lasts 2.5s after silence ends
Charges
- Base: 1
- With Upgrade 1 + Extra Charge + Rapid Charge = 4 total charges
Ability 2 – RAGE SYRINGE
- Cooldown: 80s
- Enemies within 10m radius see teammates as enemies
Upgrades
- Upgrade 1: Cooldown −40s
- Upgrade 2: +5s duration and +5m radius
- Upgrade 3: +5s duration and +10m radius
Ability 3 – Administration
- Cooldown: 60s
- Duration: 10s
- Apply to a teammate:
- +5% Spirit Damage
- +5% Gun Damage
Upgrades
- Upgrade 1: Damage bonus becomes 10% Spirit / 10% Gun
- Upgrade 2: Cooldown −30s
- Upgrade 3:
- +10% more damage (total 20% / 20%)
- Duration +5s
- +15% Ability Range
Ultimate – Carnage
- Cooldown: 190s
- Affect all enemies within 25m
- Enemies deal 25% of their damage to nearby teammates
- Duration: 5s
Upgrades
- Upgrade 1:
- Duration +2s
- Cooldown −40s
- Upgrade 2:
- Duration +3s
- Cooldown −50s
- Upgrade 3:
- Friendly-fire damage +10%
- Radius +10m
Ultimate Passive
- For each enemy affected, Delirium gains −2s cooldown on all other abilities currently on cooldown
- Temporary effect only
- Applies to Delirium only
Playstyle Summary
- Role: Disruptor / Control DPS
- Strengths:
- Silence, forced friendly fire, confusion
- Scaling projectile velocity rewards accuracy
- Strong team utility
- Weaknesses:
- Low health (900 HP)
- Slow projectiles early
- Requires good positioning to survive
STORY – DELIRIUM
A stranger gave her an apple.
They called it the Bloody Rose Apple, the Grim Reaper of Flowers — a parasitic bloom that clings to trees and mimics fruit. Its taste was wrong: bland, faintly sweet, and bitter.She ate it.
Her body turned against itself.
Her skin crawled, her eyes burned, and her tears turned to blood.
Her black hair turned white, and her blue eyes became red.
Her mind fractured — but it didn’t break.
She endured.
When the pain ended, she wasn’t cured, saved, or broken.
She was Delirium.